Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 3848611" data-attributes="member: 143"><p>Level up: after the battle for the second temple (chapter 254)</p><p></p><p></p><p>Corath Dar, Human Male Fighter 8/Battle Scion 7</p><p>Str 22*, Dex 14, Con 18*, Int 10, Wis 12, Cha 10</p><p>Fort +14, Ref +6, Will +7</p><p>AC 22 (breastplate, ring, dex), hp 146</p><p>Atk +23/+18/+13 melee (1d10+11, +2 greatclub), or +27/+22/+17 (1d8+17+2d6 vs. chaos, <em>Valor</em>, two-handed), or +18/+13/+8 ranged (1d8+5, longbow)</p><p>Full PA with <em>Valor</em>: +11/+6/+1 (1d8+44+2d6 vs. chaos)</p><p>Legendary Weapon Abilities: +3 weapon, penetrates demon DR as if good-aligned, smite fiend 2/day, grants immunity to demonfear, intimidating presence (+6 on checks vs. fiends)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +13, Handle Animal +3, Intimidate +12, Jump +10, Ride +7, Swim +14**</p><p>Equipment: +3 dragonhide breastplate of improved fire resistance, <em>Valor</em>, dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, custom ring (soul protection), +2 ring of protection, +4 amulet of health</p><p>*I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat.</p><p>**does not include armor check penalty</p><p></p><p><em>Valor</em>: in Dar's hands, the legendary sword is a <em>+4 axiomatic cold iron longsword</em>. In other hands, its enhancement bonus drops to +1. </p><p></p><p>Shaylara Pallen, Human Female Scout 16</p><p>Str 12, Dex 22*, Con 16*, Int 12, Wis 10, Cha 10</p><p>Fort +10, Ref +19, Will +9</p><p>AC 24 (chain shirt, ring, dex), hp 123</p><p>Atk +15/+10/+5 melee (1d8+3+1d6 fire +2d6 vs. evil, longsword, or +19/+14/+9 ranged (1d6+1, shortbow) </p><p>Feats/Skills: Acrobatic, Athletic, Danger Sense, Dodge, Improved Initiative, Iron Will, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +20, Hide +30, Jump +26, Knowledge (dungeoneering) +10, Listen +16, Move Silently +24, Search +17, Speak Language (giant, goblin), Spot +16, Survival +15, Swim +19, Tumble +16, Use Rope +6 </p><p>SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +4d6, +4 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30', hide in plain sight</p><p>Equipment: +4 gloves of dexterity, +1 blacksteel chain shirt, +2 holy flaming longsword, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, custom ring (soul protection), +2 amulet of health, bag of holding, +3 ring of protection, +2 cloak of resistance</p><p></p><p>Allera Hialar, Human Female Healer 14</p><p>Str 10, Dex 11, Con 12, Int 10, Wis 22*, Cha 17*</p><p>Fort +10, Ref +4, Will +15</p><p>AC 17 (leather, ring), hp 81</p><p>Atk +8/+3 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +16, Diplomacy +19, Heal +25 (with kit), Knowledge (Nature) +5, Sense Motive +14, Spellcraft +9, Survival +12 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs) </p><p>Spells (6/8/8/7/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx2, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx2, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsion</p><p>Equipment: +3 leather armor, +1 light mace, +2 cloak of charisma, +4 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 ring of protection, rod of restoration, rod of resurrection</p><p></p><p>Elegion Alderis, Elf Male Rogue 1/Abjurer 13</p><p>Str 10, Dex 14, Con 10*, Int 21*, Wis 15, Cha 10</p><p>Fort +4, Ref +10, Will +10</p><p>AC 15 (bracers, dex), hp 38</p><p>Atk +7/+2 melee (1d6, rapier), or +9/+4 ranged (1d8, longbow)</p><p>Feats/Skills: Agile, Eschew Materials, Stealthy, Scribe Scroll, Spell Mastery, Spell Penetration, Balance +7, Climb +5, Concentration +10, Decipher Script +8, Disable Device +5, Escape Artist +7, Hide +7, Jump +5, Knowledge (arcana) +10, Knowledge (history) +10, Listen +2, Move Silently +7, Open Lock +7, Search +8, Sleight of Hand +3, Spellcraft +10, Spot +2, Tumble +7</p><p>SA +2 on saves against enchantments, immune to sleep, sneak attack +1d6, evasion</p><p>Opposition Schools: Enchantment, Illusion</p><p>Spells (5/7/6/6/5/5/3/2): 0/detect magic, 0/light, 0/read magic, 0/mage hand, 0/resistance, 1/alarm, 1/feather fall, 1/grease x2, 1/mage armor, 1/shield x2, 2/cat's grace x2, 2/darkvision, 2/protection from arrows, 2/rope trick, 2/spider climb, 3/dispel magic x2, 3/gaseous form, 3/haste x2, 3/slow, 4/stoneskin x3, 4/polymorph, 4/wall of fire, 5/cone of cold x2, 5/dismissal, 5/overland flight x2, 6/antimagic field, 6/flesh to stone, 6/repulsion, 7/greater teleport, 7/spell turning</p><p>Equipment: +2 headband of intellect, +2 amulet of health, +2 robe of resistance, +3 bracers of armor, masterwork rapier, masterwork composite mighty (+1) longbow, 20 arrows, silvered dagger, wand of baleful polymorph, wand of fireballs (CL6), wand of magic missiles (CL9), wand of mage armor (CL3), Banth's spellbooks (various spells, levels 1-6) </p><p></p><p>Mehlaraine, Elf Female Fighter 7/Duelist 5</p><p>Str 14, Dex 22*, Con 10, Int 16*, Wis 10, Cha 10</p><p>Fort +6, Ref +14, Will +3</p><p>AC 20 (dex, int, amulet [24 with mage armor from Alderis]), hp 70</p><p>Atk +21/+16/+11 melee (1d6+5+1d6/15-20, <em>Avelis</em>)</p><p>Feats/Skills: Acrobatic, Combat Expertise, Dodge, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier), Whirlwind Attack, Balance +11, Escape Artist +9, Handle Animal +4, Jump +26, Perform +6, Spot +5, Tumble +20</p><p>SA Canny defense, improved reaction +2, enhanced mobility, grace, precise strike +1d6</p><p>Equipment (49k): <em>Avelis</em>, a +1 keen, thundering rapier (light emitter), +1 keen adamantine longsword, +4 gloves of dexterity, boots of striding and springing, +2 headband of intellect, +1 amulet of natural armor</p><p></p><p>Selanthas, Elf Male Fighter 2/Ranger 2/Bard 3/Arcane Archer 5</p><p>Str 14, Dex 23*, Con 10, Int 10, Wis 10, Cha 13</p><p>Fort +11, Ref +16, Will +4</p><p>AC 20 (chain shirt, dex), hp 51</p><p>Atk +14/+9/+4 melee (1d8+2/17-20, longsword), or +20/+20/+15/+10 ranged (1d8+5+1d6 electrical, <em>Shadir</em>)</p><p>Feats/Skills: Improved Critical (longbow), Improved Precise Shot, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Stealthy, Weapon Focus (longbow), Handle Animal +3, Hide +26, Knowledge (geography) +8, Listen +12, Move Silently +25, Perform +7, Spot +12, Survival +5, Swim +4</p><p>SA enhance arrow +3, imbue arrow, seeker arrow</p><p>Spells (3/2): 0/dancing lights, 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/prestidigitation, 1/charm person, 1/expeditious retreat, 1/feather fall</p><p>Equipment (49k): <em>Shadir</em>, a +1 shocking burst composite mighty (+2) longbow, +2 mithral chain shirt, efficient quiver, elven cloak and boots, +4 gloves of dexterity, +1 keen longsword, amulet of death ward (CL10, 22c) </p><p></p><p>Nelan, Human Male Cleric 12 (age 51)</p><p>Str 12*, Dex 8, Con 12, Int 12, Wis 23*, Cha 14</p><p>Fort +11, Ref +5, Will +16</p><p>AC 16 (armor, dex penalty), hp 72</p><p>Atk +11/+6 melee (1d8+2, heavy mace)</p><p>Feats/Skills: Alertness, Extra Turning, Improved Turning, Self-Sufficient, Spell Penetration, Toughness, Concentration +13, Diplomacy +8, Heal +18, Knowledge (arcana) +5, Knowledge (history) +9, Knowledge (religion) +10, Profession (farmer) +9, Spellcraft +10</p><p>SA turn undead</p><p>Domains: Sun, Law</p><p>Spells (6/7/7/6/5/5/4): 0/various orisons, 1/bless, 1/detect evil, 1/divine favor, 1/endure elements*, 1/protection from evil, 1/remove fear, 1/shield of faith, 2/align weapon, 2/bear's endurance, 2/consecrate, 2/heat metal*, 2/hold person, 2/lesser restoration, 2/silence, 3/daylight, 3/dispel magic, 3/magic circle against evil, 3/prayer, 3/searing light*x2, 4/death ward, 4/dismissal, 4/divination, 4/order's wrath*, 4/restoration, 5/dispel evil, 5/hallow, 5/flame strike*, 5/spell resistancex2, 6/banishment, 6/heal, 6/hold monster*, 6/find the path </p><p>Equipment (49k): +2 mithral breastplate, +1 heavy mace, +2 cloak of resistance, +4 periapt of wisdom, +2 gauntlets of ogre power, wands of healing, scrolls, potions</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3848611, member: 143"] Level up: after the battle for the second temple (chapter 254) Corath Dar, Human Male Fighter 8/Battle Scion 7 Str 22*, Dex 14, Con 18*, Int 10, Wis 12, Cha 10 Fort +14, Ref +6, Will +7 AC 22 (breastplate, ring, dex), hp 146 Atk +23/+18/+13 melee (1d10+11, +2 greatclub), or +27/+22/+17 (1d8+17+2d6 vs. chaos, [i]Valor[/i], two-handed), or +18/+13/+8 ranged (1d8+5, longbow) Full PA with [i]Valor[/i]: +11/+6/+1 (1d8+44+2d6 vs. chaos) Legendary Weapon Abilities: +3 weapon, penetrates demon DR as if good-aligned, smite fiend 2/day, grants immunity to demonfear, intimidating presence (+6 on checks vs. fiends) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +13, Handle Animal +3, Intimidate +12, Jump +10, Ride +7, Swim +14** Equipment: +3 dragonhide breastplate of improved fire resistance, [i]Valor[/i], dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, custom ring (soul protection), +2 ring of protection, +4 amulet of health *I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat. **does not include armor check penalty [i]Valor[/i]: in Dar's hands, the legendary sword is a [i]+4 axiomatic cold iron longsword[/i]. In other hands, its enhancement bonus drops to +1. Shaylara Pallen, Human Female Scout 16 Str 12, Dex 22*, Con 16*, Int 12, Wis 10, Cha 10 Fort +10, Ref +19, Will +9 AC 24 (chain shirt, ring, dex), hp 123 Atk +15/+10/+5 melee (1d8+3+1d6 fire +2d6 vs. evil, longsword, or +19/+14/+9 ranged (1d6+1, shortbow) Feats/Skills: Acrobatic, Athletic, Danger Sense, Dodge, Improved Initiative, Iron Will, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +20, Hide +30, Jump +26, Knowledge (dungeoneering) +10, Listen +16, Move Silently +24, Search +17, Speak Language (giant, goblin), Spot +16, Survival +15, Swim +19, Tumble +16, Use Rope +6 SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +4d6, +4 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30', hide in plain sight Equipment: +4 gloves of dexterity, +1 blacksteel chain shirt, +2 holy flaming longsword, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, custom ring (soul protection), +2 amulet of health, bag of holding, +3 ring of protection, +2 cloak of resistance Allera Hialar, Human Female Healer 14 Str 10, Dex 11, Con 12, Int 10, Wis 22*, Cha 17* Fort +10, Ref +4, Will +15 AC 17 (leather, ring), hp 81 Atk +8/+3 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +16, Diplomacy +19, Heal +25 (with kit), Knowledge (Nature) +5, Sense Motive +14, Spellcraft +9, Survival +12 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs) Spells (6/8/8/7/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx2, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx2, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsion Equipment: +3 leather armor, +1 light mace, +2 cloak of charisma, +4 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 ring of protection, rod of restoration, rod of resurrection Elegion Alderis, Elf Male Rogue 1/Abjurer 13 Str 10, Dex 14, Con 10*, Int 21*, Wis 15, Cha 10 Fort +4, Ref +10, Will +10 AC 15 (bracers, dex), hp 38 Atk +7/+2 melee (1d6, rapier), or +9/+4 ranged (1d8, longbow) Feats/Skills: Agile, Eschew Materials, Stealthy, Scribe Scroll, Spell Mastery, Spell Penetration, Balance +7, Climb +5, Concentration +10, Decipher Script +8, Disable Device +5, Escape Artist +7, Hide +7, Jump +5, Knowledge (arcana) +10, Knowledge (history) +10, Listen +2, Move Silently +7, Open Lock +7, Search +8, Sleight of Hand +3, Spellcraft +10, Spot +2, Tumble +7 SA +2 on saves against enchantments, immune to sleep, sneak attack +1d6, evasion Opposition Schools: Enchantment, Illusion Spells (5/7/6/6/5/5/3/2): 0/detect magic, 0/light, 0/read magic, 0/mage hand, 0/resistance, 1/alarm, 1/feather fall, 1/grease x2, 1/mage armor, 1/shield x2, 2/cat's grace x2, 2/darkvision, 2/protection from arrows, 2/rope trick, 2/spider climb, 3/dispel magic x2, 3/gaseous form, 3/haste x2, 3/slow, 4/stoneskin x3, 4/polymorph, 4/wall of fire, 5/cone of cold x2, 5/dismissal, 5/overland flight x2, 6/antimagic field, 6/flesh to stone, 6/repulsion, 7/greater teleport, 7/spell turning Equipment: +2 headband of intellect, +2 amulet of health, +2 robe of resistance, +3 bracers of armor, masterwork rapier, masterwork composite mighty (+1) longbow, 20 arrows, silvered dagger, wand of baleful polymorph, wand of fireballs (CL6), wand of magic missiles (CL9), wand of mage armor (CL3), Banth's spellbooks (various spells, levels 1-6) Mehlaraine, Elf Female Fighter 7/Duelist 5 Str 14, Dex 22*, Con 10, Int 16*, Wis 10, Cha 10 Fort +6, Ref +14, Will +3 AC 20 (dex, int, amulet [24 with mage armor from Alderis]), hp 70 Atk +21/+16/+11 melee (1d6+5+1d6/15-20, [i]Avelis[/i]) Feats/Skills: Acrobatic, Combat Expertise, Dodge, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier), Whirlwind Attack, Balance +11, Escape Artist +9, Handle Animal +4, Jump +26, Perform +6, Spot +5, Tumble +20 SA Canny defense, improved reaction +2, enhanced mobility, grace, precise strike +1d6 Equipment (49k): [i]Avelis[/i], a +1 keen, thundering rapier (light emitter), +1 keen adamantine longsword, +4 gloves of dexterity, boots of striding and springing, +2 headband of intellect, +1 amulet of natural armor Selanthas, Elf Male Fighter 2/Ranger 2/Bard 3/Arcane Archer 5 Str 14, Dex 23*, Con 10, Int 10, Wis 10, Cha 13 Fort +11, Ref +16, Will +4 AC 20 (chain shirt, dex), hp 51 Atk +14/+9/+4 melee (1d8+2/17-20, longsword), or +20/+20/+15/+10 ranged (1d8+5+1d6 electrical, [i]Shadir[/i]) Feats/Skills: Improved Critical (longbow), Improved Precise Shot, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Stealthy, Weapon Focus (longbow), Handle Animal +3, Hide +26, Knowledge (geography) +8, Listen +12, Move Silently +25, Perform +7, Spot +12, Survival +5, Swim +4 SA enhance arrow +3, imbue arrow, seeker arrow Spells (3/2): 0/dancing lights, 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/prestidigitation, 1/charm person, 1/expeditious retreat, 1/feather fall Equipment (49k): [i]Shadir[/i], a +1 shocking burst composite mighty (+2) longbow, +2 mithral chain shirt, efficient quiver, elven cloak and boots, +4 gloves of dexterity, +1 keen longsword, amulet of death ward (CL10, 22c) Nelan, Human Male Cleric 12 (age 51) Str 12*, Dex 8, Con 12, Int 12, Wis 23*, Cha 14 Fort +11, Ref +5, Will +16 AC 16 (armor, dex penalty), hp 72 Atk +11/+6 melee (1d8+2, heavy mace) Feats/Skills: Alertness, Extra Turning, Improved Turning, Self-Sufficient, Spell Penetration, Toughness, Concentration +13, Diplomacy +8, Heal +18, Knowledge (arcana) +5, Knowledge (history) +9, Knowledge (religion) +10, Profession (farmer) +9, Spellcraft +10 SA turn undead Domains: Sun, Law Spells (6/7/7/6/5/5/4): 0/various orisons, 1/bless, 1/detect evil, 1/divine favor, 1/endure elements*, 1/protection from evil, 1/remove fear, 1/shield of faith, 2/align weapon, 2/bear's endurance, 2/consecrate, 2/heat metal*, 2/hold person, 2/lesser restoration, 2/silence, 3/daylight, 3/dispel magic, 3/magic circle against evil, 3/prayer, 3/searing light*x2, 4/death ward, 4/dismissal, 4/divination, 4/order's wrath*, 4/restoration, 5/dispel evil, 5/hallow, 5/flame strike*, 5/spell resistancex2, 6/banishment, 6/heal, 6/hold monster*, 6/find the path Equipment (49k): +2 mithral breastplate, +1 heavy mace, +2 cloak of resistance, +4 periapt of wisdom, +2 gauntlets of ogre power, wands of healing, scrolls, potions [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
Top