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The Doomed Bastards: Reckoning (story complete)
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<blockquote data-quote="SonofaKyuss" data-source="post: 3318048" data-attributes="member: 17410"><p><strong>Responseless? Impossible!!</strong></p><p></p><p>Evocative, back to back updates from Lazybones, and not a response in sight??!!</p><p></p><p>Blasphmey!!</p><p></p><p>Consider me officially de-lurking with great flourish to chime in with a hearty "Huzzah!...you magnificant bastage"! (well, not GREAT flourish...but flourish nonetheless).</p><p></p><p>I am currently DMing this meat-grinder (however sporadically, as we've not played that particular campaign in a few months now...feh), and I must say, LB is doing it MORE than justice!</p><p></p><p>A couple of insanely close scrapes, and PC deaths later, and my players are giving RA the respect that it deserves!</p><p></p><p>SPOILERS BELOW....</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>We roll init every round, and the ebb and flow of THAT style of combat brought the party's cleric to the dying dwarven paladin's side ONE tick on the init dice before the pally went to -10 (no thanks to Saracek's wonderful, freshly 3.5e enhanced handiwork)...this was even MORE in the nick of time in that the cleric had spent rounds scurrying back to the action after he had chased down and cast Remove Fear on those of the group who succumbed to ol' boney's swirling sword....I was all at once flabbergasted AND wholeheartidly amused at the way that played out, to be sure!</p><p></p><p>This was freshly on the heels of the group having wisely decided to prep for something "totally immune to magic" (that they had heard of from the rumors table) by deigning to make a wand of sonically substituted acid arrows for the UMD laden bard...since the spell offered no spell resistance under the brand spanking new 3.5 rules....I will rue the day I allowed Sonic Substitution in the game....but not as much as THEY will due to the false hope it offers... it will only give them the SLIGHTEST glimmer of hope in this wicked, wicked place. </p><p></p><p>They were fool enought to have the Sorceror too near the front of the group when they investigated the latrine, and Dungie actually snagged him as he de-potty'd (my smile of DMly glee was unsurpassed...until later...which we'll talk about...later)...The blighter rolled a natural 20 on his escape check and managed to squirm away from the Squidgey One!!... After which Dungie learned the lesson that if one gets enough sonic arrows going, even the fast healing HP sinks will eventually succumb...luckily, RA Reloaded came out, and Dungie's rejuvination will bring him back in to plague the characters once more! (phew...I was sure that I'd blown it!)</p><p></p><p>After those lucky scrapes with the bosses of the first two levels, I was SURE that those players were blessed from beyond!....."The Lucky Bastards" as it were (funny, I actually deemed them as that at the time)....but alas, RA couldn't help but deliver the goods.</p><p></p><p>The pair of of memorable deaths doled out by this thresher on the next dungeon level sobered them up expeditiously.</p><p></p><p>"Beware" indeed...the halfling rogue was crushed to death when he went down a Purple Worm's gullet... but not before unleashing his "get out of 'it' free" card in the form of an invasive packet of Dust of Sneezing and Choking on the beast...his vengeful, sneak attacking, power attacking, arcane striking, bard/rogue buddy really likey big, stunned fleshies! (odd build, but brutally effective....WHEN he hits....all PA, all the time is an odd way to play...but the player digs it). </p><p></p><p>Unfortunately, being stunned doesn't stop reflex actions like breathing and digestion.....so halfling go smishy-bye-bye....raised from the dead with enough XP to STILL be the same level as when he bit it...go figure.</p><p></p><p>This is NOT TO MENTION ol' backward hands' successful wading into the action with a "can you believe you critted TWO times with Scorching Rays on your OWN cleric??!!" moment that would have made even Orcus weep with joy...</p><p></p><p>Funny...your lads ducked both Saracek, and Scramge in their first pass....I'm sure you'll bring those two encounters to bear on them soon enough!</p><p></p><p></p><p></p><p></p><p></p><p></p><p>END SPOILERS:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>These things being said, I've learned MORE than a thing or two about the art of evocative combat descriptions in reading LB's telling of this tale (and have been leveraging that wisdom on my Eberron group, who hasn't heard a "you hit", or "you were hit for x hp" in many, MANY sessions.) I am eagerly looking forward to the rest of this story!</p><p></p><p>I must admit that I have not been able to identify where EXACTLY the group is at this moment, but I'm headed for my maps to noodle it out! (a privilege of those with the wherewithal to run this monsterous expedition)</p><p></p><p>Keep up the good work LB!</p><p></p><p>>takes 20 on a re-lurk<</p></blockquote><p></p>
[QUOTE="SonofaKyuss, post: 3318048, member: 17410"] [b]Responseless? Impossible!![/b] Evocative, back to back updates from Lazybones, and not a response in sight??!! Blasphmey!! Consider me officially de-lurking with great flourish to chime in with a hearty "Huzzah!...you magnificant bastage"! (well, not GREAT flourish...but flourish nonetheless). I am currently DMing this meat-grinder (however sporadically, as we've not played that particular campaign in a few months now...feh), and I must say, LB is doing it MORE than justice! A couple of insanely close scrapes, and PC deaths later, and my players are giving RA the respect that it deserves! SPOILERS BELOW.... We roll init every round, and the ebb and flow of THAT style of combat brought the party's cleric to the dying dwarven paladin's side ONE tick on the init dice before the pally went to -10 (no thanks to Saracek's wonderful, freshly 3.5e enhanced handiwork)...this was even MORE in the nick of time in that the cleric had spent rounds scurrying back to the action after he had chased down and cast Remove Fear on those of the group who succumbed to ol' boney's swirling sword....I was all at once flabbergasted AND wholeheartidly amused at the way that played out, to be sure! This was freshly on the heels of the group having wisely decided to prep for something "totally immune to magic" (that they had heard of from the rumors table) by deigning to make a wand of sonically substituted acid arrows for the UMD laden bard...since the spell offered no spell resistance under the brand spanking new 3.5 rules....I will rue the day I allowed Sonic Substitution in the game....but not as much as THEY will due to the false hope it offers... it will only give them the SLIGHTEST glimmer of hope in this wicked, wicked place. They were fool enought to have the Sorceror too near the front of the group when they investigated the latrine, and Dungie actually snagged him as he de-potty'd (my smile of DMly glee was unsurpassed...until later...which we'll talk about...later)...The blighter rolled a natural 20 on his escape check and managed to squirm away from the Squidgey One!!... After which Dungie learned the lesson that if one gets enough sonic arrows going, even the fast healing HP sinks will eventually succumb...luckily, RA Reloaded came out, and Dungie's rejuvination will bring him back in to plague the characters once more! (phew...I was sure that I'd blown it!) After those lucky scrapes with the bosses of the first two levels, I was SURE that those players were blessed from beyond!....."The Lucky Bastards" as it were (funny, I actually deemed them as that at the time)....but alas, RA couldn't help but deliver the goods. The pair of of memorable deaths doled out by this thresher on the next dungeon level sobered them up expeditiously. "Beware" indeed...the halfling rogue was crushed to death when he went down a Purple Worm's gullet... but not before unleashing his "get out of 'it' free" card in the form of an invasive packet of Dust of Sneezing and Choking on the beast...his vengeful, sneak attacking, power attacking, arcane striking, bard/rogue buddy really likey big, stunned fleshies! (odd build, but brutally effective....WHEN he hits....all PA, all the time is an odd way to play...but the player digs it). Unfortunately, being stunned doesn't stop reflex actions like breathing and digestion.....so halfling go smishy-bye-bye....raised from the dead with enough XP to STILL be the same level as when he bit it...go figure. This is NOT TO MENTION ol' backward hands' successful wading into the action with a "can you believe you critted TWO times with Scorching Rays on your OWN cleric??!!" moment that would have made even Orcus weep with joy... Funny...your lads ducked both Saracek, and Scramge in their first pass....I'm sure you'll bring those two encounters to bear on them soon enough! END SPOILERS: These things being said, I've learned MORE than a thing or two about the art of evocative combat descriptions in reading LB's telling of this tale (and have been leveraging that wisdom on my Eberron group, who hasn't heard a "you hit", or "you were hit for x hp" in many, MANY sessions.) I am eagerly looking forward to the rest of this story! I must admit that I have not been able to identify where EXACTLY the group is at this moment, but I'm headed for my maps to noodle it out! (a privilege of those with the wherewithal to run this monsterous expedition) Keep up the good work LB! >takes 20 on a re-lurk< [/QUOTE]
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