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Story Hour
The Doomed Bastards: Reckoning (story complete)
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<blockquote data-quote="Firedancer" data-source="post: 3648418" data-attributes="member: 49630"><p>I had a bit of a break from reading this SH as my interest waned a bit (almost every combat took them to the edge). I've thought to myself why, as I'm sure LB would receive any criticsm as he does praise.</p><p></p><p>So, the answer is not related to your writing style LB, but derives from the basis of the story; Rappan Athuk. By basing these adventures off a rpg module there's a certain <em>grind</em> designed in the module, as well as the expectation of constant healing (which in 3.5 is easier to come by with such cheap wands). It almost makes the SH one long series of encounters with devastating HP loss, mass healing during the break and then go again. I know this is often how a module plays out, but not so [frequently] for novels.</p><p></p><p>The continual dungeon bash could relegate the characters to quite shallow constructs; something you've done well to avoid with the interaction they have between encounters.</p><p></p><p>Not sure how others feel about this, but I do think some of the stronger parts [as in more like a novel] are the bits you've written away from RA. You give time for more character to develop and show us a wider scope, and its this area that makes this more like a novel.</p><p></p><p>Hope that was helpful.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3648418, member: 49630"] I had a bit of a break from reading this SH as my interest waned a bit (almost every combat took them to the edge). I've thought to myself why, as I'm sure LB would receive any criticsm as he does praise. So, the answer is not related to your writing style LB, but derives from the basis of the story; Rappan Athuk. By basing these adventures off a rpg module there's a certain [I]grind[/I] designed in the module, as well as the expectation of constant healing (which in 3.5 is easier to come by with such cheap wands). It almost makes the SH one long series of encounters with devastating HP loss, mass healing during the break and then go again. I know this is often how a module plays out, but not so [frequently] for novels. The continual dungeon bash could relegate the characters to quite shallow constructs; something you've done well to avoid with the interaction they have between encounters. Not sure how others feel about this, but I do think some of the stronger parts [as in more like a novel] are the bits you've written away from RA. You give time for more character to develop and show us a wider scope, and its this area that makes this more like a novel. Hope that was helpful. [/QUOTE]
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