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Story Hour
The Doomed Bastards: Reckoning (story complete)
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<blockquote data-quote="shilsen" data-source="post: 4001775" data-attributes="member: 198"><p>I think a lot of people have problems with issues like that. I just remind myself that physics in the D&D world is a house rule.</p><p></p><p></p><p></p><p>Yeah, I remember that rule too. I thought about using it once, but then I reminded myself that it would be very internally inconsistent to be able to do the sort of stuff D&D heroes can and to be able to absorb the damage they can take, but be worried about falling in a hole. As jensun noted above, being able to withstand an ancient dragon's breath (and a high enough level PC can do it without bothering to dodge, i.e. while failing his save) but being scared of pits is a little silly.</p><p></p><p></p><p></p><p>I guess a lot of the definitions of "silly", "heroic", "fun", etc. depend on what we're comparing the situation with. When I see a PC jump off a building and walk away, I'm thinking more of Cuchulainn's salmon leap than Claire. One of the silly but fun things most players/DMs tend to buy without a second thought, for example, is D&D combat with large monsters. That's one of the interesting things about using miniatures. When you do, you realize exactly how much bigger than the humans (leave alone the gnomes and halflings) a huge sized creature is, and how ludicrous the idea of someone doing damage to one with a weapon is. When you see that high level D&D characters can rip, say, a bulette in half with a rusty dagger in six seconds (which would be about equivalent to some tiny creature killing a human being with a human nail), it's hard to ignore the fact that we're dealing with a drastically different form of reality.</p><p></p><p>Anyway, that's all a really longwinded way of reiterating that I really enjoyed the bit in your story where the mythic and superhuman aspects of the characters was touched upon, since that's an area where the prose and the mechanics seemed to fit perfectly together, rather than working at cross purposes.</p><p></p><p>And I'm looking forward to karmic payback for them beating up the poor, helpless widdle zombie shark. Next time, just give it frickin' scorching rays shooting out of its head. That'll teach 'em!</p></blockquote><p></p>
[QUOTE="shilsen, post: 4001775, member: 198"] I think a lot of people have problems with issues like that. I just remind myself that physics in the D&D world is a house rule. Yeah, I remember that rule too. I thought about using it once, but then I reminded myself that it would be very internally inconsistent to be able to do the sort of stuff D&D heroes can and to be able to absorb the damage they can take, but be worried about falling in a hole. As jensun noted above, being able to withstand an ancient dragon's breath (and a high enough level PC can do it without bothering to dodge, i.e. while failing his save) but being scared of pits is a little silly. I guess a lot of the definitions of "silly", "heroic", "fun", etc. depend on what we're comparing the situation with. When I see a PC jump off a building and walk away, I'm thinking more of Cuchulainn's salmon leap than Claire. One of the silly but fun things most players/DMs tend to buy without a second thought, for example, is D&D combat with large monsters. That's one of the interesting things about using miniatures. When you do, you realize exactly how much bigger than the humans (leave alone the gnomes and halflings) a huge sized creature is, and how ludicrous the idea of someone doing damage to one with a weapon is. When you see that high level D&D characters can rip, say, a bulette in half with a rusty dagger in six seconds (which would be about equivalent to some tiny creature killing a human being with a human nail), it's hard to ignore the fact that we're dealing with a drastically different form of reality. Anyway, that's all a really longwinded way of reiterating that I really enjoyed the bit in your story where the mythic and superhuman aspects of the characters was touched upon, since that's an area where the prose and the mechanics seemed to fit perfectly together, rather than working at cross purposes. And I'm looking forward to karmic payback for them beating up the poor, helpless widdle zombie shark. Next time, just give it frickin' scorching rays shooting out of its head. That'll teach 'em! [/QUOTE]
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