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The door is there, but why should it be opened?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1462580" data-attributes="member: 16936"><p>Heh. Our GM is running us through a modified version of the Banewarrens (he moved it into the Scarred Lands setting, changed the factions and backstory to fit, and tied it into a few other continuing plots), and apparently we've run into nearly the same situation.</p><p></p><p>Not to get too spoiler-y, but we've found a lot of doors that <em>could</em> be opened, but so far there hasn't been a single character in the entire party who has <em>wanted</em> to open them. So we don't, and we won't. It's not a problem, according to our GM, even though there's an absurd amount of crap described in the module for the less pragmatic parties who insist upon throwing open every door they find despite the various obvious warnings it's possible to find about doing that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>So going back to the original question, I'm with Umbran and Janx; you can drop hints to the players, but be prepared when the more clever ones among them stop and say, "Hang on, opening that door sounds like a horribly stupid idea, and we don't have a single good reason for doing it." And if the more clever players are listened to, the only thing that'll be left to you is to have some moron NPC open the door instead.</p><p></p><p>This is all assuming that something bad actually exists on the other side of the door, of course; a fair assumption, given that it's a vampire. If there is something bad back there and you're not being blatantly unfair to the PCs (i.e., you're giving them a fair chance to investigate what might be behind the door and you're not lying to them to make it sound like it's all sunshine and unicorns or ale and whores back there), you just have to accept that the party might not be brain-damaged enough to open the door anyway.</p><p></p><p>--</p><p>i seriously don't recommend lying to them, it makes you forfeit your gloating rights</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1462580, member: 16936"] Heh. Our GM is running us through a modified version of the Banewarrens (he moved it into the Scarred Lands setting, changed the factions and backstory to fit, and tied it into a few other continuing plots), and apparently we've run into nearly the same situation. Not to get too spoiler-y, but we've found a lot of doors that [i]could[/i] be opened, but so far there hasn't been a single character in the entire party who has [i]wanted[/i] to open them. So we don't, and we won't. It's not a problem, according to our GM, even though there's an absurd amount of crap described in the module for the less pragmatic parties who insist upon throwing open every door they find despite the various obvious warnings it's possible to find about doing that. ;) So going back to the original question, I'm with Umbran and Janx; you can drop hints to the players, but be prepared when the more clever ones among them stop and say, "Hang on, opening that door sounds like a horribly stupid idea, and we don't have a single good reason for doing it." And if the more clever players are listened to, the only thing that'll be left to you is to have some moron NPC open the door instead. This is all assuming that something bad actually exists on the other side of the door, of course; a fair assumption, given that it's a vampire. If there is something bad back there and you're not being blatantly unfair to the PCs (i.e., you're giving them a fair chance to investigate what might be behind the door and you're not lying to them to make it sound like it's all sunshine and unicorns or ale and whores back there), you just have to accept that the party might not be brain-damaged enough to open the door anyway. -- i seriously don't recommend lying to them, it makes you forfeit your gloating rights ryan [/QUOTE]
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