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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Tovec" data-source="post: 5960104" data-attributes="member: 95493"><p>I did get your point. Mine is still as I said.</p><p></p><p>1 - there are more than two sides.</p><p>2 - your breaking point is climbing a wall, seriously?</p><p>3 - I don't see a whole lot of people on either "side" making this the dividing issue.</p><p></p><p>I don't see it as the defining issue because there ARE very simple solutions either way. For people who want to remove the wall at a contest there is the "give everyone flying boots" route or the "make flying less appealing" route. Either way both sides are happy with very little work. AND it has very little to do with the game as a whole. Plus I find a lot of times the real issues are ones of power, balance, and (for me) HP. </p><p></p><p>Getting over the wall is a really small part of the game, and I'm sure I can be persuaded to take on a position or system I do not prefer in this regard as I don't honestly care how they get over the wall unless there is a reason to stop them or slow them down.</p><p></p><p>If you are making a different point, then that is unclear.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5960104, member: 95493"] I did get your point. Mine is still as I said. 1 - there are more than two sides. 2 - your breaking point is climbing a wall, seriously? 3 - I don't see a whole lot of people on either "side" making this the dividing issue. I don't see it as the defining issue because there ARE very simple solutions either way. For people who want to remove the wall at a contest there is the "give everyone flying boots" route or the "make flying less appealing" route. Either way both sides are happy with very little work. AND it has very little to do with the game as a whole. Plus I find a lot of times the real issues are ones of power, balance, and (for me) HP. Getting over the wall is a really small part of the game, and I'm sure I can be persuaded to take on a position or system I do not prefer in this regard as I don't honestly care how they get over the wall unless there is a reason to stop them or slow them down. If you are making a different point, then that is unclear. [/QUOTE]
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Community
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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