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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="GX.Sigma" data-source="post: 5960131" data-attributes="member: 6690511"><p>The basis of your argument seems to be that there are two kinds of D&D players: players who like 3e, and players who like 4e. Aside from being a false dichotomy (as evinced by the OSR and others), that's a very poisonous way of thinking. </p><p></p><p>That sort of "editionism" is the real problem. It's a way of thinking that divides people into groups, and sets them as enemies against each other. While some gamers' tastes perfectly parallel their chosen edition, most don't:Instead of thinking in terms of editions, think in terms of playstyles.</p><p></p><p>Edit:What he's saying is that being a better psion does not automatically make you better at forcing down doors. What he's definitely <strong>not </strong>saying is that being a psion doesn't give you other ways to get past a door. (We already have <em>charm </em>and <em>command</em> in the playtest, and the adventure mentions <em>knock</em>.)</p><p></p><p>He's specifically saying they're going away from the 4e thing of having DCs scale at the same rate as bonuses. Just like in 3e, a door will always be a door. I don't know how you're interpreting that as being more like 4e than 3e.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5960131, member: 6690511"] The basis of your argument seems to be that there are two kinds of D&D players: players who like 3e, and players who like 4e. Aside from being a false dichotomy (as evinced by the OSR and others), that's a very poisonous way of thinking. That sort of "editionism" is the real problem. It's a way of thinking that divides people into groups, and sets them as enemies against each other. While some gamers' tastes perfectly parallel their chosen edition, most don't:Instead of thinking in terms of editions, think in terms of playstyles. Edit:What he's saying is that being a better psion does not automatically make you better at forcing down doors. What he's definitely [B]not [/B]saying is that being a psion doesn't give you other ways to get past a door. (We already have [I]charm [/I]and [I]command[/I] in the playtest, and the adventure mentions [I]knock[/I].) He's specifically saying they're going away from the 4e thing of having DCs scale at the same rate as bonuses. Just like in 3e, a door will always be a door. I don't know how you're interpreting that as being more like 4e than 3e. [/QUOTE]
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