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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="bert1000" data-source="post: 5960829" data-attributes="member: 29013"><p>Double this. Sometimes these forums become too much like U.S. politics -- people on both sides putting up strawman arguments and feeling good about destroying positions that no one really had to begin with!</p><p> </p><p> </p><p>I think all 4e did was to say -- if you put something in front of PCs that should be be a challenge, use these DCs as a guide. If it isn't a sufficient challenge, then just let the PCs succeed and move on. Or better yet, don't spend any game time on that element period. </p><p> </p><p>I do think 4e could have developed higher level play much better. I'm defintiely a fan of some kind of domain management as you get into higher levels, as well as getting involved in more gonzo time travel, plane hopping, etc. Why not? You have tons of levels already for more mundane play.</p></blockquote><p></p>
[QUOTE="bert1000, post: 5960829, member: 29013"] Double this. Sometimes these forums become too much like U.S. politics -- people on both sides putting up strawman arguments and feeling good about destroying positions that no one really had to begin with! I think all 4e did was to say -- if you put something in front of PCs that should be be a challenge, use these DCs as a guide. If it isn't a sufficient challenge, then just let the PCs succeed and move on. Or better yet, don't spend any game time on that element period. I do think 4e could have developed higher level play much better. I'm defintiely a fan of some kind of domain management as you get into higher levels, as well as getting involved in more gonzo time travel, plane hopping, etc. Why not? You have tons of levels already for more mundane play. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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