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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Nagol" data-source="post: 5961991" data-attributes="member: 23935"><p>In my games, the fighters are the go-to guys if the group wanted something dead <em>right now</em>. In my last core-only 3.5 game (ended at ~19th level) they were regularly inflicting 30-50 pts per blow multiple times per round each with a typical round having a critical for 100+ damage. </p><p></p><p>The reasons fighter begin to feel dependent (not useless) is all the out-of-combat abilities especailly the divinatory, travel, and environmental survival capabilities the spellcasters develop. If the fighter want to travel 50 miles underground to the lost dwarvern citry, they can eithr (a) convince the spellcasters to take them in a minute or (b) prep for a week-long expedition, gear up for N wandering monster combats, and hope nothing develops to turn them around in the next week or so.</p><p></p><p>Pre-3e, I was able to compensate by including a fair amount of such magical treasure for the groups to find and a moderate amount of social support via NPCs and organisations. </p><p></p><p>3e reduced my ability to compensate via treasure which placed more emphasis on supporting NPCs and organisations than I prefer.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5961991, member: 23935"] In my games, the fighters are the go-to guys if the group wanted something dead [I]right now[/I]. In my last core-only 3.5 game (ended at ~19th level) they were regularly inflicting 30-50 pts per blow multiple times per round each with a typical round having a critical for 100+ damage. The reasons fighter begin to feel dependent (not useless) is all the out-of-combat abilities especailly the divinatory, travel, and environmental survival capabilities the spellcasters develop. If the fighter want to travel 50 miles underground to the lost dwarvern citry, they can eithr (a) convince the spellcasters to take them in a minute or (b) prep for a week-long expedition, gear up for N wandering monster combats, and hope nothing develops to turn them around in the next week or so. Pre-3e, I was able to compensate by including a fair amount of such magical treasure for the groups to find and a moderate amount of social support via NPCs and organisations. 3e reduced my ability to compensate via treasure which placed more emphasis on supporting NPCs and organisations than I prefer. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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