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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Zustiur" data-source="post: 5962847" data-attributes="member: 1544"><p>This is a very interesting topic. It's making me evaluate things I'd never considered before.</p><p></p><p>I find I want a bit of both worlds.</p><p>I want mundane problems to be remain as they are in terms of DC, yet I want additional ways around them too.</p><p></p><p>Example: The first level fighter needs to break down a DC 17 door. It's difficult but he can do it.</p><p>The 30th level fighter sees a DC 17 door and laughs, because he has a hammer of disintegration which obliterates the door entirely. Yet later one, when he's been trapped by demons and his gear has been stolen, he is confronted with another DC 17 door. He's no mage, he's not supernatural. He's just a man who is very good at what he does. He's no stronger than he was at level 1 either. As a result the door is a challenge. He might be a bit better at it now - he's learned a few things along the way about bashing doors, but he can't just walk through it without effort. Say he's gained +2 or even +4 from learning about where to hit the door and how to best apply his strength. It's a challenge, but it's dropped from a hard challenge to a medium or an easy challenge.</p><p></p><p>I want epic levels to have a wider variety of challenges, with a wider variety of solutions. I do not want the challenges to disappear. Nor do I want the challenges to always be the same. I see no problem with the wider variety of solutions also being ways around the mundane challenges, so long as there are situations where the party can <em>run out</em> of additional solutions and be forced do so something the old fashioned way.</p><p></p><p>This incidentally is part of why I favour Vancian magic. Run out of spells? Time to let the fighters and rogues shine by doing mundane things that wizards could never hope to do without their magic. Got spells but picked the wrong ones for the situation? Same deal. 'Boring' classes can always do their thing. Wizards can't, but they balance that by being able to do things that the 'boring' classes can never hope to do.</p><p></p><p></p><p> And a 9th level had an average of how many hit points? 20? They may outstrip fighters, but in AD&D they certainly still required fighters to be around. People always seem to forget survivability when comparing fighters and wizards. When a fighter has 3 times the HP and better AC to boot there are marked differences.</p><p></p><p>I never had the pleasure of playing 1E, and my 2E experience was that of a 12 year old, so is subject to a lot of suspicion. What I do know is how the 1E 'goldbox' computer games worked. In a lot of cases you can get through a game with a party consisting entirely of fighters. You can't do that with wizards, even when they can cast meteor swarm etc. I can only imagine that the same would hold true for a lot of AD&D adventures.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5962847, member: 1544"] This is a very interesting topic. It's making me evaluate things I'd never considered before. I find I want a bit of both worlds. I want mundane problems to be remain as they are in terms of DC, yet I want additional ways around them too. Example: The first level fighter needs to break down a DC 17 door. It's difficult but he can do it. The 30th level fighter sees a DC 17 door and laughs, because he has a hammer of disintegration which obliterates the door entirely. Yet later one, when he's been trapped by demons and his gear has been stolen, he is confronted with another DC 17 door. He's no mage, he's not supernatural. He's just a man who is very good at what he does. He's no stronger than he was at level 1 either. As a result the door is a challenge. He might be a bit better at it now - he's learned a few things along the way about bashing doors, but he can't just walk through it without effort. Say he's gained +2 or even +4 from learning about where to hit the door and how to best apply his strength. It's a challenge, but it's dropped from a hard challenge to a medium or an easy challenge. I want epic levels to have a wider variety of challenges, with a wider variety of solutions. I do not want the challenges to disappear. Nor do I want the challenges to always be the same. I see no problem with the wider variety of solutions also being ways around the mundane challenges, so long as there are situations where the party can [I]run out[/I] of additional solutions and be forced do so something the old fashioned way. This incidentally is part of why I favour Vancian magic. Run out of spells? Time to let the fighters and rogues shine by doing mundane things that wizards could never hope to do without their magic. Got spells but picked the wrong ones for the situation? Same deal. 'Boring' classes can always do their thing. Wizards can't, but they balance that by being able to do things that the 'boring' classes can never hope to do. And a 9th level had an average of how many hit points? 20? They may outstrip fighters, but in AD&D they certainly still required fighters to be around. People always seem to forget survivability when comparing fighters and wizards. When a fighter has 3 times the HP and better AC to boot there are marked differences. I never had the pleasure of playing 1E, and my 2E experience was that of a 12 year old, so is subject to a lot of suspicion. What I do know is how the 1E 'goldbox' computer games worked. In a lot of cases you can get through a game with a party consisting entirely of fighters. You can't do that with wizards, even when they can cast meteor swarm etc. I can only imagine that the same would hold true for a lot of AD&D adventures. [/QUOTE]
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