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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Neonchameleon" data-source="post: 5966765" data-attributes="member: 87792"><p>The trouble is that the fighter <em>never</em> occupied a unique space, and pre-4e only occupied a genuinely <em>valuable</em> one with Weapon specialisation. The edition to unite the editions is probably going to stick to that - I've said repeatedly if they'd gone for weapon spec it would have been a lot better than what we got.</p><p> </p><p></p><p> </p><p>Which is an attempt at the traditional D&D system.</p><p> </p><p></p><p> </p><p>OK, reanswering.</p><p> </p><p>The Cleric is a D&Dism rather than an archetypal fantasy character. What I visualise the cleric doing is ... not being there.</p><p> </p><p>For more fantasy archetypes:</p><p> </p><p><strong>Fighter:</strong></p><p>Low level: Break the door down or smash the hinges, taking time to do it. High level: Find a weak point in the wall and break that in about two kicks. (Barbarian, likewise).</p><p> </p><p><strong>Thief:</strong> Low level: Pick the lock with the lockpick he hid from the searchers. </p><p>High level: Pick the lock with his thumbnail or just by tapping it.</p><p> </p><p><strong>Wizard:</strong> Low level: Mage hand to filch the keys or illusion to pretend he isn't in the cell. </p><p>High level: ___??? I'm not even going to try to guess - anything from animating the entire castle to teleporting home depending on their specialty. (An illusionist would do something like painting a door on the other wall and stepping through it while a telekenetic would rip the door off its hinges).</p><p> </p><p><strong>Bard:</strong> </p><p>Low level: Talk his way out of the cell and possibly the jailer into it or his way into the jailer's daughter's bed. </p><p>High level (unless the low level would be funnier - always a consideration with Bards): tap the lock, find its resonant frequency, and then sing to break it in the way an opera singer can with a wineglass.</p><p> </p><p><strong>Druid:</strong> </p><p>Low level: Over a few hours grow a small tree in the doorframe, bursting the door. Or summon help via talking to animals and get one to filch the guards keys. </p><p>High level: Flood the place in vines in seconds, bursting the doors and walls, summon help by talking to animals and getting an elephant (in Northern Europe), or turn into either a small animal and creep out or a big one and bust the door off its hinges.</p><p> </p><p><strong>Ninja:</strong> </p><p>Low level: Appear not to be there and then sneak out when someone comes to check. </p><p>High level: Walk through the wall.</p><p> </p><p><strong>Paladin:</strong></p><p>Low level: Wait. Justice will sort itself out.</p><p>High level: Convert the jailer and have him start confessing his sins and asking for absolution. </p><p> </p><p></p><p> </p><p>I like a slight tweak to 4e. Everyone gets everything back <em>together</em> but only in a place of safety - a home city or base or fortified encampment. It's more than just sleeping for a night.</p><p> </p><p></p><p> </p><p>Hope the above helps.</p><p> </p><p></p><p> </p><p>It's a mix of high level and the fighter archetype. The fighter <em>I do not see as mundane</em>. It's the person strong and tough enough to stand toe to toe with ridiculour enemies. And mortal strength and toughness has a limit.</p><p> </p><p>If I want a mundane character, compensating for human frailty by his wits and skill, that is not a fighter. That's a thief (or possibly a ninja or bard). Justice League Batman isn't a fighter; he <em>never</em> goes toe to toe with anyone. Batman's closer to a rogue or assassin. The fighter on that team is <em>Superman</em>. (Plus a few others sometimes). In the Avengers movie, Thor's a fighter, so's the Hulk. Iron Man's gear dependent and is some sort of wizard. Black Widow and Hawkeye, the "ordinary" humans don't fight toe to toe. They don't fight the way a fighter does. They aren't fighters because a human fighter could not survive in that environment. Instead they are rogue-types using cover, stealth, mobility, and trickery.</p><p> </p><p></p><p> </p><p>No. I see that to fight giants toe to toe rather than through stealth and trickery you <em>need </em>to transcend human frailty. I see that surviving dragon breath through toughness (rather than getting out of the way) you have to transcend human frailty.</p><p> </p><p>To behave the way a fighter behaves against D&D foes <em>you can not be an ordinary human</em>. And you must know you are not - otherwise to go head to head with things is suicidal.</p><p> </p><p></p><p> </p><p>I don't. I see a non-magical high level human fighter would have become a corpse many levels back unless calling them non-magical was like calling Tony Stark an ordinary human and discounting his armour. Now if you want a non-magical human <em>rogue</em>, at high levels be my guest. A fast and lethal trickster who fights <em>way</em> above his supposed weight class by guileand cunning. And by never taking a direct hit from something that powerful. You just can't behave like a fighter against high level foes while being an ordinary human without being obliterated by colateral damage or casually flung into walls, picking up more concussions than a professional boxer.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5966765, member: 87792"] The trouble is that the fighter [I]never[/I] occupied a unique space, and pre-4e only occupied a genuinely [I]valuable[/I] one with Weapon specialisation. The edition to unite the editions is probably going to stick to that - I've said repeatedly if they'd gone for weapon spec it would have been a lot better than what we got. Which is an attempt at the traditional D&D system. OK, reanswering. The Cleric is a D&Dism rather than an archetypal fantasy character. What I visualise the cleric doing is ... not being there. For more fantasy archetypes: [B]Fighter:[/B] Low level: Break the door down or smash the hinges, taking time to do it. High level: Find a weak point in the wall and break that in about two kicks. (Barbarian, likewise). [B]Thief:[/B] Low level: Pick the lock with the lockpick he hid from the searchers. High level: Pick the lock with his thumbnail or just by tapping it. [B]Wizard:[/B] Low level: Mage hand to filch the keys or illusion to pretend he isn't in the cell. High level: ___??? I'm not even going to try to guess - anything from animating the entire castle to teleporting home depending on their specialty. (An illusionist would do something like painting a door on the other wall and stepping through it while a telekenetic would rip the door off its hinges). [B]Bard:[/B] Low level: Talk his way out of the cell and possibly the jailer into it or his way into the jailer's daughter's bed. High level (unless the low level would be funnier - always a consideration with Bards): tap the lock, find its resonant frequency, and then sing to break it in the way an opera singer can with a wineglass. [B]Druid:[/B] Low level: Over a few hours grow a small tree in the doorframe, bursting the door. Or summon help via talking to animals and get one to filch the guards keys. High level: Flood the place in vines in seconds, bursting the doors and walls, summon help by talking to animals and getting an elephant (in Northern Europe), or turn into either a small animal and creep out or a big one and bust the door off its hinges. [B]Ninja:[/B] Low level: Appear not to be there and then sneak out when someone comes to check. High level: Walk through the wall. [B]Paladin:[/B] Low level: Wait. Justice will sort itself out. High level: Convert the jailer and have him start confessing his sins and asking for absolution. I like a slight tweak to 4e. Everyone gets everything back [I]together[/I] but only in a place of safety - a home city or base or fortified encampment. It's more than just sleeping for a night. Hope the above helps. It's a mix of high level and the fighter archetype. The fighter [I]I do not see as mundane[/I]. It's the person strong and tough enough to stand toe to toe with ridiculour enemies. And mortal strength and toughness has a limit. If I want a mundane character, compensating for human frailty by his wits and skill, that is not a fighter. That's a thief (or possibly a ninja or bard). Justice League Batman isn't a fighter; he [I]never[/I] goes toe to toe with anyone. Batman's closer to a rogue or assassin. The fighter on that team is [I]Superman[/I]. (Plus a few others sometimes). In the Avengers movie, Thor's a fighter, so's the Hulk. Iron Man's gear dependent and is some sort of wizard. Black Widow and Hawkeye, the "ordinary" humans don't fight toe to toe. They don't fight the way a fighter does. They aren't fighters because a human fighter could not survive in that environment. Instead they are rogue-types using cover, stealth, mobility, and trickery. No. I see that to fight giants toe to toe rather than through stealth and trickery you [I]need [/I]to transcend human frailty. I see that surviving dragon breath through toughness (rather than getting out of the way) you have to transcend human frailty. To behave the way a fighter behaves against D&D foes [I]you can not be an ordinary human[/I]. And you must know you are not - otherwise to go head to head with things is suicidal. I don't. I see a non-magical high level human fighter would have become a corpse many levels back unless calling them non-magical was like calling Tony Stark an ordinary human and discounting his armour. Now if you want a non-magical human [I]rogue[/I], at high levels be my guest. A fast and lethal trickster who fights [I]way[/I] above his supposed weight class by guileand cunning. And by never taking a direct hit from something that powerful. You just can't behave like a fighter against high level foes while being an ordinary human without being obliterated by colateral damage or casually flung into walls, picking up more concussions than a professional boxer. [/QUOTE]
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