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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="TwinBahamut" data-source="post: 5966877" data-attributes="member: 32536"><p>I'll just say that the idea of Fighters being entirely dependent on equipment in order to be useful is extremely unappealing. I'd much rather play as a warrior who is a uniquely skilled warrior who defeats his foes with his built up strength, experience, and technique, rather than a minor grunt who is interchangeable with any other grunt other than the fancy equipment he's been given...</p><p></p><p>Heck, to point out the extreme end of this case, I'll switch genres completely...</p><p></p><p>One of my favorite genres of anime and videogames is the mecha genre. You know, people fighting high-stakes battles in giant robots. This is a genre where the idea of equipment being more important than a warrior's skill would make the most sense, but even in this genre battles are a contest of skill between ace pilots rather than a matter of determining which side has the more expensive weapons. In fact, it's a general trope of the genre that the best weapons can only ever be used by pilots of exceptional skill and ability, and that the best pilots can use terrible equipment to defeat even very well-equipped foes.</p><p></p><p>That's what I prefer. If you give a random town guard a +5 sword, he shouldn't be the equal of a legendary champion. Rather, he shouldn't even be able to wield the sword at all. It's not like just anyone was worthy to wield Excalibur, or that an ordinary warrior could throw the Gae Bolg, or that just anyone could string Odysseus's bow. Legendary warriors should both be able to defeat countless foes without their mighty weapons and be the only people who can even use their mighty weapons. Weapons of great power should be representative of the skill of their wielder, not the source of their wielder's power.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5966877, member: 32536"] I'll just say that the idea of Fighters being entirely dependent on equipment in order to be useful is extremely unappealing. I'd much rather play as a warrior who is a uniquely skilled warrior who defeats his foes with his built up strength, experience, and technique, rather than a minor grunt who is interchangeable with any other grunt other than the fancy equipment he's been given... Heck, to point out the extreme end of this case, I'll switch genres completely... One of my favorite genres of anime and videogames is the mecha genre. You know, people fighting high-stakes battles in giant robots. This is a genre where the idea of equipment being more important than a warrior's skill would make the most sense, but even in this genre battles are a contest of skill between ace pilots rather than a matter of determining which side has the more expensive weapons. In fact, it's a general trope of the genre that the best weapons can only ever be used by pilots of exceptional skill and ability, and that the best pilots can use terrible equipment to defeat even very well-equipped foes. That's what I prefer. If you give a random town guard a +5 sword, he shouldn't be the equal of a legendary champion. Rather, he shouldn't even be able to wield the sword at all. It's not like just anyone was worthy to wield Excalibur, or that an ordinary warrior could throw the Gae Bolg, or that just anyone could string Odysseus's bow. Legendary warriors should both be able to defeat countless foes without their mighty weapons and be the only people who can even use their mighty weapons. Weapons of great power should be representative of the skill of their wielder, not the source of their wielder's power. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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