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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Underman" data-source="post: 5966950" data-attributes="member: 6696705"><p>This probably works best on a campaign-specific basis, but I'd suggest that magic is unnatural, an abberation. Destiny is what happens when events unfold naturally. Magic "cheats" by circumventing the natural order. A true hero earns a place of higher fate/destiny according to the will of the gods, chi, extraordinary talent, etc. Wizards use unnatural magic instead, like the subpar athlete who wins the race on steroids or the poor student who beats the exam with stolen answers.</p><p></p><p>Not sure how that would apply on a more specific level. Perhaps you balance it across classes by making it a zero sum game. Fate and magic doesn't "stack". A fighter is purely a warrior of fate. A wizard is purely a spell caster. A fighter who learned a spell would lose some fate, so it evens out. Magic weapons and armor is problematic -- it's as if magic was converted into its antithesis of fate somehow.</p><p></p><p>Other musings: if hit points were divided into two pools as per the hit points thread, then fighters would have a wounds/fate, and wizards would have wounds/magic. Paladins are holy fate warriors. Clerics are holy magic warriors (they're technically cheating). And so forth.</p></blockquote><p></p>
[QUOTE="Underman, post: 5966950, member: 6696705"] This probably works best on a campaign-specific basis, but I'd suggest that magic is unnatural, an abberation. Destiny is what happens when events unfold naturally. Magic "cheats" by circumventing the natural order. A true hero earns a place of higher fate/destiny according to the will of the gods, chi, extraordinary talent, etc. Wizards use unnatural magic instead, like the subpar athlete who wins the race on steroids or the poor student who beats the exam with stolen answers. Not sure how that would apply on a more specific level. Perhaps you balance it across classes by making it a zero sum game. Fate and magic doesn't "stack". A fighter is purely a warrior of fate. A wizard is purely a spell caster. A fighter who learned a spell would lose some fate, so it evens out. Magic weapons and armor is problematic -- it's as if magic was converted into its antithesis of fate somehow. Other musings: if hit points were divided into two pools as per the hit points thread, then fighters would have a wounds/fate, and wizards would have wounds/magic. Paladins are holy fate warriors. Clerics are holy magic warriors (they're technically cheating). And so forth. [/QUOTE]
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