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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="TwinBahamut" data-source="post: 5966963" data-attributes="member: 32536"><p>Still, you are making the point that a Fighter wouldn't be able to handle terrible dragons unless he has incredibly powerful magic items, and that is part of what I find unappealing. I know you are also arguing that such items could be a class feature for Fighters, but I don't like that either. Class features should tell the player what a character can do regardless of equipment, rather than simply give better equipment. I don't really want to overstate that preference or make it a hard-and-fast rule, but at the very least I don't want equipment bonuses to be given to the Fighter in order to make up for a deficit in the Fighter's own ability to be an interesting and effective class in its own right.</p><p></p><p>In other words, the class should give the Fighter the ability to use weapons better than anyone else, and the Fighter should be able to be an interesting and powerful class even in a game that doesn't use magic items. A Fighter shouldn't need magic items in order to fight dragons, since they should be able to get by just fine with ordinary gear. A fighter shouldn't need magic weapons to fight appropriate foes any more than a wizard should need a pile of scrolls and wands in order to do the same.</p><p></p><p>This is especially true for an upcoming edition which is promising flatter math... I'd hate to see scaling magic item bonus numbers in such a system where classes don't seem to have scaling attack bonuses or the like...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5966963, member: 32536"] Still, you are making the point that a Fighter wouldn't be able to handle terrible dragons unless he has incredibly powerful magic items, and that is part of what I find unappealing. I know you are also arguing that such items could be a class feature for Fighters, but I don't like that either. Class features should tell the player what a character can do regardless of equipment, rather than simply give better equipment. I don't really want to overstate that preference or make it a hard-and-fast rule, but at the very least I don't want equipment bonuses to be given to the Fighter in order to make up for a deficit in the Fighter's own ability to be an interesting and effective class in its own right. In other words, the class should give the Fighter the ability to use weapons better than anyone else, and the Fighter should be able to be an interesting and powerful class even in a game that doesn't use magic items. A Fighter shouldn't need magic items in order to fight dragons, since they should be able to get by just fine with ordinary gear. A fighter shouldn't need magic weapons to fight appropriate foes any more than a wizard should need a pile of scrolls and wands in order to do the same. This is especially true for an upcoming edition which is promising flatter math... I'd hate to see scaling magic item bonus numbers in such a system where classes don't seem to have scaling attack bonuses or the like... [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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