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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Zustiur" data-source="post: 5967636" data-attributes="member: 1544"><p>As Lanefan already pointed out, having wizards bend real world rules doesn't mean fighters should do the same.</p><p>Let's take a metaphoric comparison:</p><p>In the real world, there are pilots, and people who are not pilots. Pilots can fly planes. Non-pilots cannot fly planes. Non-pilots, can if they wish, spend years learning to be a pilot. At which point the non-pilot becomes a pilots and can fly planes.</p><p></p><p>Now take that same fact, but switch the words back to DND:</p><p>In the DND world, there are spellcasterss, and people who are not spellcasters. Spellcasters can cast magic. Non-spellcasters cannot cast magic. Non-spellcasters, can if they wish, multiclass to be a spellcaster. At which point the non-spellcaster becomes a spellcaster and can cast magic.</p><p></p><p>It's not a double standard. It's a perfectly logical separation of <em>skills</em>. I can become as good as you like at dancing, but that doesn't mean I'll be able to fly a plane. No amount of dancing experience will teach me to fly a plane. Not even if my best mate is a pilot, nor if I spend years flying around the world to perform.</p><p></p><p>Being a fighter and being a wizard are totally separate skills. Living in the world of magic does not mean you will gain any ability to use magic. Living in a world of planes does not mean you gain the ability to fly planes.</p><p></p><p>Now that is a very good point.</p><p></p><p></p><p>The more we thrash out this topic, the more convinced I am that I have no problem with fighters going beyond the mundane, so long as this happens at a sufficiently high level that I can enjoy my non magical fighters in the style of lower level gritty campaigns I prefer. I'm fine with the mythical stuff being in the rules, so long as it doesn't creep in too early. Using 4E tiers, I'd be fine with it turning up in Epic, but I'd like to keep it to a minimum in Paragon, and completely absent in Heroic.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5967636, member: 1544"] As Lanefan already pointed out, having wizards bend real world rules doesn't mean fighters should do the same. Let's take a metaphoric comparison: In the real world, there are pilots, and people who are not pilots. Pilots can fly planes. Non-pilots cannot fly planes. Non-pilots, can if they wish, spend years learning to be a pilot. At which point the non-pilot becomes a pilots and can fly planes. Now take that same fact, but switch the words back to DND: In the DND world, there are spellcasterss, and people who are not spellcasters. Spellcasters can cast magic. Non-spellcasters cannot cast magic. Non-spellcasters, can if they wish, multiclass to be a spellcaster. At which point the non-spellcaster becomes a spellcaster and can cast magic. It's not a double standard. It's a perfectly logical separation of [I]skills[/I]. I can become as good as you like at dancing, but that doesn't mean I'll be able to fly a plane. No amount of dancing experience will teach me to fly a plane. Not even if my best mate is a pilot, nor if I spend years flying around the world to perform. Being a fighter and being a wizard are totally separate skills. Living in the world of magic does not mean you will gain any ability to use magic. Living in a world of planes does not mean you gain the ability to fly planes. Now that is a very good point. The more we thrash out this topic, the more convinced I am that I have no problem with fighters going beyond the mundane, so long as this happens at a sufficiently high level that I can enjoy my non magical fighters in the style of lower level gritty campaigns I prefer. I'm fine with the mythical stuff being in the rules, so long as it doesn't creep in too early. Using 4E tiers, I'd be fine with it turning up in Epic, but I'd like to keep it to a minimum in Paragon, and completely absent in Heroic. [/QUOTE]
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