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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="RangerWickett" data-source="post: 5967730" data-attributes="member: 63"><p>I'd like fighters to work like this:</p><p></p><p>5 levels of "you're an adventurer who's got some extra skill that lets you survive a bit better."</p><p></p><p>5 levels of "you're a heroic guy who isn't afraid of normally dangerous stuff, but who can't go beyond the limits of human ability."</p><p></p><p>5 levels of "you're a paragon of human talent, and can occasionally perform superhuman feats -- perhaps because you attained enlightenment in a monastery, awakened your divine heritage, formed a pact with a supernatural entity, or are buoyed by the devotion of an entire nation."</p><p></p><p>And then 5 levels of "you possess mythical powers and casually do things that normal people would find magical."</p><p></p><p>Now, some people might prefer a more granular progression, but if wizards get sleep at 1st level, fireball at 5th, teleport at 9th, and meteor swarm at 17th, well, the fighter needs to be able to keep up. </p><p></p><p>If you want a game with "I'm just a dude" fighters, then keep it under level 10, and maybe limit spellcasters to only having one non-instantaneous spell active at a time.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5967730, member: 63"] I'd like fighters to work like this: 5 levels of "you're an adventurer who's got some extra skill that lets you survive a bit better." 5 levels of "you're a heroic guy who isn't afraid of normally dangerous stuff, but who can't go beyond the limits of human ability." 5 levels of "you're a paragon of human talent, and can occasionally perform superhuman feats -- perhaps because you attained enlightenment in a monastery, awakened your divine heritage, formed a pact with a supernatural entity, or are buoyed by the devotion of an entire nation." And then 5 levels of "you possess mythical powers and casually do things that normal people would find magical." Now, some people might prefer a more granular progression, but if wizards get sleep at 1st level, fireball at 5th, teleport at 9th, and meteor swarm at 17th, well, the fighter needs to be able to keep up. If you want a game with "I'm just a dude" fighters, then keep it under level 10, and maybe limit spellcasters to only having one non-instantaneous spell active at a time. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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