Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5968018" data-attributes="member: 3400"><p>Who says that <strong>everything</strong> has to? But you <strong>need a starting point</strong> and using the real world is the best and easiest model we have that we also have a reasonably common understanding of. Things fall when dropped. Heat rises. Granite is harder than talc and makes for better castle walls. That's what says a D&D character can't jump 30 feet in the air without some form of exception. If you're too ready to ditch our real-world physics model, you have to spend a lot of time redefining it in order for a player's expectations in a game to make sense. Computer games do that, but then they <strong>have</strong> to in order for the players' avatars to be able to do anything at all. That's not the case in pen and paper RPGs where the assumption is that the the way the real world works forms a baseline reality for the game.</p><p></p><p>Sure, there are more exceptions that just magic. But in your typical fantasy setting, it's among the most powerful ones as far as creating variation (bound by virtually nothing) and the one that's most supportive of the fantasy genre.</p></blockquote><p></p>
[QUOTE="billd91, post: 5968018, member: 3400"] Who says that [b]everything[/b] has to? But you [b]need a starting point[/b] and using the real world is the best and easiest model we have that we also have a reasonably common understanding of. Things fall when dropped. Heat rises. Granite is harder than talc and makes for better castle walls. That's what says a D&D character can't jump 30 feet in the air without some form of exception. If you're too ready to ditch our real-world physics model, you have to spend a lot of time redefining it in order for a player's expectations in a game to make sense. Computer games do that, but then they [b]have[/b] to in order for the players' avatars to be able to do anything at all. That's not the case in pen and paper RPGs where the assumption is that the the way the real world works forms a baseline reality for the game. Sure, there are more exceptions that just magic. But in your typical fantasy setting, it's among the most powerful ones as far as creating variation (bound by virtually nothing) and the one that's most supportive of the fantasy genre. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
Top