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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="SKyOdin" data-source="post: 5968028" data-attributes="member: 57939"><p>Real life and action movies are your baselines? You need to broaden your horizons a little. I draw my inspiration and expectations from history, mythology, classical literature, movies, anime, videogames, and novels of all sorts.</p><p></p><p> I am pretty sure that everyone knows that broken glass can cut people up badly. I think the "ignorance" argument you are making here sounds like you are looking down on other people, here... I hope that isn't what you are getting at...</p><p></p><p>Read some actual mythology and classic literature then. When I mentioned the whole "slicing a hill in half", I was actually making a specific reference to the Táin Bó Cúailnge, the Irish epic that chronicles the story of Cú Chulainn and other heroes. Half of the Táin consists of fights between various Irish warriors that are used to explain various distinct landmarks in Ireland. Why does a certain hill have a flat top? Because an Irish hero hewed the top of it off with a spear.</p><p></p><p>If you were to read the Iliad, the Odyssey, the Arabian Nights, various significant Chinese novels, mythology of all sorts, and so on, you would be exposed to all sorts of amazing feats such as these.</p><p></p><p>For example, the great Chinese Novel known in English as <em>Water Margin</em> or <em>The Bandits of the March</em>, has various sorcerers, Buddhist priests, and Daoists in it who can transform things, create illusions, and run like the wind. It also has heroes who can lift boulders the size of houses over their heads or defeat an entire army by throwing stones.</p><p></p><p>One of my favorite examples comes from the Hindu epic: the Ramayana. At one point in the story, the monkey Hamuman literally tears a mountain off of its foundation, and jumps with it on his back a few hundred miles.</p><p></p><p>These kinds of stories, the sort of stories that D&D draws a huge amount of material from, make me okay with fighters who can do cool things.</p><p></p><p>Game balance is a much more important concern than verisimilitude. Unlike verisimilitude, which is a strange, hard to pin down thing with an iffy impact on playing D&D, game balance is something that is critically important to game play. A lack of balance can directly lead to problems at the table. You cannot use verisimilitude as an excuse for horrid game balance.</p><p></p><p>Anyways, if you think that comic book science is necessary to justify fighters doing cool stuff, you really need to read more classical stuff. I strongly suggest you read some of the things I suggested above. If you want to start at the deep end, read the Ramayana. If you want to start with something more familiar, read the Táin or Beowulf.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5968028, member: 57939"] Real life and action movies are your baselines? You need to broaden your horizons a little. I draw my inspiration and expectations from history, mythology, classical literature, movies, anime, videogames, and novels of all sorts. I am pretty sure that everyone knows that broken glass can cut people up badly. I think the "ignorance" argument you are making here sounds like you are looking down on other people, here... I hope that isn't what you are getting at... Read some actual mythology and classic literature then. When I mentioned the whole "slicing a hill in half", I was actually making a specific reference to the Táin Bó Cúailnge, the Irish epic that chronicles the story of Cú Chulainn and other heroes. Half of the Táin consists of fights between various Irish warriors that are used to explain various distinct landmarks in Ireland. Why does a certain hill have a flat top? Because an Irish hero hewed the top of it off with a spear. If you were to read the Iliad, the Odyssey, the Arabian Nights, various significant Chinese novels, mythology of all sorts, and so on, you would be exposed to all sorts of amazing feats such as these. For example, the great Chinese Novel known in English as [i]Water Margin[/i] or [i]The Bandits of the March[/i], has various sorcerers, Buddhist priests, and Daoists in it who can transform things, create illusions, and run like the wind. It also has heroes who can lift boulders the size of houses over their heads or defeat an entire army by throwing stones. One of my favorite examples comes from the Hindu epic: the Ramayana. At one point in the story, the monkey Hamuman literally tears a mountain off of its foundation, and jumps with it on his back a few hundred miles. These kinds of stories, the sort of stories that D&D draws a huge amount of material from, make me okay with fighters who can do cool things. Game balance is a much more important concern than verisimilitude. Unlike verisimilitude, which is a strange, hard to pin down thing with an iffy impact on playing D&D, game balance is something that is critically important to game play. A lack of balance can directly lead to problems at the table. You cannot use verisimilitude as an excuse for horrid game balance. Anyways, if you think that comic book science is necessary to justify fighters doing cool stuff, you really need to read more classical stuff. I strongly suggest you read some of the things I suggested above. If you want to start at the deep end, read the Ramayana. If you want to start with something more familiar, read the Táin or Beowulf. [/QUOTE]
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