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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Neonchameleon" data-source="post: 5968130" data-attributes="member: 87792"><p>No. What you are seeing is the suggestion that fighters shouldn't all need the <em>same</em> justification. Because in myth and legend they don't all have the same justification. But the outcomes are fairly similar. It doesn't matter if Fighter A is the child of a God and Fighter B drank the waters of the Juseynko spring while Fighter C is an Avatar of War, and Fighter D has just been around so much magic it clings to his bones. (On second thoughts the spring matters a great deal). What matters, what makes them fighters is their supernatural resilance, fortitude, strength, and skill.</p><p></p><p>The actual supernatural source of power needs only be mentioned as one line in their background fluff. Because functionally it is equivalent.</p><p></p><p>And not having supernatural fighters means that they are effectively capped at about level 5 or 6 in effectiveness. (Giant In The Playground held a series of 3.X arena duels - level 20 fighters vs level 13 wizards. It came out about even - but the only reason the fighters were in with a shot at all was they had so much money from the Wealth By Level tables and the wizards weren't allowed to teleport away.)</p><p></p><p> </p><p></p><p>It doesn't perfectly match the inspiration, granted. But people are going to come into a game of D&D with characters inspired by just about anything they've seen or read. You have a much better game if you can basically match their expectations.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5968130, member: 87792"] No. What you are seeing is the suggestion that fighters shouldn't all need the [I]same[/I] justification. Because in myth and legend they don't all have the same justification. But the outcomes are fairly similar. It doesn't matter if Fighter A is the child of a God and Fighter B drank the waters of the Juseynko spring while Fighter C is an Avatar of War, and Fighter D has just been around so much magic it clings to his bones. (On second thoughts the spring matters a great deal). What matters, what makes them fighters is their supernatural resilance, fortitude, strength, and skill. The actual supernatural source of power needs only be mentioned as one line in their background fluff. Because functionally it is equivalent. And not having supernatural fighters means that they are effectively capped at about level 5 or 6 in effectiveness. (Giant In The Playground held a series of 3.X arena duels - level 20 fighters vs level 13 wizards. It came out about even - but the only reason the fighters were in with a shot at all was they had so much money from the Wealth By Level tables and the wizards weren't allowed to teleport away.) It doesn't perfectly match the inspiration, granted. But people are going to come into a game of D&D with characters inspired by just about anything they've seen or read. You have a much better game if you can basically match their expectations. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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