Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5968435" data-attributes="member: 42582"><p>This is all great stuff. I've come very close to trying to run a magic=spells and only spells game (using Rolemaster), and it imposes very significant limits on the fantasy fiction that can be supported, and for very little payoff in play other than a certain sort of aesthetic of systematisation.</p><p></p><p>One mechanic that Burning Wheel uses is "natural magic": dwarves, elves and orcs can learn skills that are just like everyone else's skills, except that they get to roll open-ended dice (ie when a die comes up max, add another die to the pool).</p><p></p><p>In 4e, elves and halflings both have reroll abilities - elves for themselves (they're accurate) and halflings for their enemies (they're lucky). Is this skill or magic? The mechanics don't say, and don't need to say. When dealing with these fey(-ish) folk, there is no need to draw the distinction.</p><p></p><p></p><p></p><p></p><p>I'm with SKyOdin here. It's obvious that real world physics is not a constraint on even the mundane in the D&D world (giant insects, actual giants, dragons and the like). And narrating the activity of the game, and adjudicating actions as part of that narration, doesn't rely on real world physics. It relies on whatever common sense intuitions are shard by those around the table. (The last time I pulled out a reference book to adjudicate a physics-type question in game was 10 or so years ago, to determine the flight speed of a goose in the context of a polymorph spell - and I learned what I had suspected, that flight speeds listed for birds in RPG rules are too slow, and simply there for reasons of mechanical balance or convenience.)</p><p></p><p>High level fighters can become non-magically tough the same way that a hill giant is non-magically tough. There is no biological process that can explain that, because hill giants are biologically impossible. But luckily, game play can take place even in the absence of biological explanations! Just as we suspend disbelief on the hill giant for genre reasons, we can do the same for the fighter.</p><p></p><p>Recently in my 4e game, the 16th level dwarven fighter-cleric helped in the reforging of his dwarven thrower artefact. The furnace was hot, and thrumming with magical energy, and the dwarven artisans could not take hold of the hammer with their tongs. The PC ended up resolving the problem <em>by shoving his hands into the forge</em> and holding the hammer still while the artisans grabbed hold of it. (Mechanically, a Hard Endurance check to complete a 4 successes before 3 failures skill challenge.)</p><p></p><p>I don't want this sort of action - which was spontaneously narrated by the player of the PC, and easily resolved mechanically - buried under a pile of operational spellcasting rules.</p><p></p><p>Yes. Over the past 15 years I've been trying to get more of this into my game, with at least some success.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5968435, member: 42582"] This is all great stuff. I've come very close to trying to run a magic=spells and only spells game (using Rolemaster), and it imposes very significant limits on the fantasy fiction that can be supported, and for very little payoff in play other than a certain sort of aesthetic of systematisation. One mechanic that Burning Wheel uses is "natural magic": dwarves, elves and orcs can learn skills that are just like everyone else's skills, except that they get to roll open-ended dice (ie when a die comes up max, add another die to the pool). In 4e, elves and halflings both have reroll abilities - elves for themselves (they're accurate) and halflings for their enemies (they're lucky). Is this skill or magic? The mechanics don't say, and don't need to say. When dealing with these fey(-ish) folk, there is no need to draw the distinction. I'm with SKyOdin here. It's obvious that real world physics is not a constraint on even the mundane in the D&D world (giant insects, actual giants, dragons and the like). And narrating the activity of the game, and adjudicating actions as part of that narration, doesn't rely on real world physics. It relies on whatever common sense intuitions are shard by those around the table. (The last time I pulled out a reference book to adjudicate a physics-type question in game was 10 or so years ago, to determine the flight speed of a goose in the context of a polymorph spell - and I learned what I had suspected, that flight speeds listed for birds in RPG rules are too slow, and simply there for reasons of mechanical balance or convenience.) High level fighters can become non-magically tough the same way that a hill giant is non-magically tough. There is no biological process that can explain that, because hill giants are biologically impossible. But luckily, game play can take place even in the absence of biological explanations! Just as we suspend disbelief on the hill giant for genre reasons, we can do the same for the fighter. Recently in my 4e game, the 16th level dwarven fighter-cleric helped in the reforging of his dwarven thrower artefact. The furnace was hot, and thrumming with magical energy, and the dwarven artisans could not take hold of the hammer with their tongs. The PC ended up resolving the problem [I]by shoving his hands into the forge[/I] and holding the hammer still while the artisans grabbed hold of it. (Mechanically, a Hard Endurance check to complete a 4 successes before 3 failures skill challenge.) I don't want this sort of action - which was spontaneously narrated by the player of the PC, and easily resolved mechanically - buried under a pile of operational spellcasting rules. Yes. Over the past 15 years I've been trying to get more of this into my game, with at least some success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
Top