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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Imaro" data-source="post: 5968696" data-attributes="member: 48965"><p>Magic...</p><p> </p><p></p><p> </p><p>You are misinterpreting what I said. I am saying D&D has established within each and every one of it's editions and campaign worlds since it's inception that magic allows one to do things that exceed the baseline of mundane in it's world(s). The Wizard is able to manipulate magic through spells... this again has been established in every edition and every campaign world. It's not study, and training that allow a wizard to do what he does... it's magic and spells and this is very weel established in the game. Now what has been established within the games or campaign worlds that alllow fighters to do the same type of things wizards do?</p><p> </p><p></p><p> </p><p>Magic itself doesn't have to be explained, in fact in most fantasy literature... what exactly magic is isn't explained or is purposefully left murky. What's important to those stories and D&D is the establishmtn of a way to manipulate and control magic. D&D has this. Magic is manipulated through spells... spells are learned by wizards... wizards memorize spells... a wizard's intelligence determines the number of spells he knows and the number he can cast (in certain editions)... that seems like a justification to me... </p><p> </p><p></p><p> </p><p>Again, it seems you are confusing a justification for how one uses magic... memorization and casting of spells with a justification and definition of what magic is. They are two different things and like I said the justification and definition of what magic is is very rarely explained in fantasy overall.</p><p> </p><p></p><p> </p><p>It's not about what's "good enough for me"... you're ignoring the fact that the game was NEVER created to exactly mimic those sources. I can certainly understand people wanting a fighter that is more powerful and versatile... hell, I even gave my own suggestions for it... but I don't see it as necessary that the classes power and versatility increase be based around mythology when there are other sources. As an example... In a straight up fight... Elric would probably kill Hercules (YeahI know this sounds like one of those playground arguments but bare with me for a sec.) not because he's a mythological hallf-god who can slice mountains in half... but because of the vampiric sentient sword he wields and the drugs coursing through his veins. I guess I just find their are other inspirations outside of mythology for bad ass fighters and I'm not sure if D&D shouldn't, like the wizard, come up with it's own take on it as opposed to apeing a specific source.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5968696, member: 48965"] Magic... You are misinterpreting what I said. I am saying D&D has established within each and every one of it's editions and campaign worlds since it's inception that magic allows one to do things that exceed the baseline of mundane in it's world(s). The Wizard is able to manipulate magic through spells... this again has been established in every edition and every campaign world. It's not study, and training that allow a wizard to do what he does... it's magic and spells and this is very weel established in the game. Now what has been established within the games or campaign worlds that alllow fighters to do the same type of things wizards do? Magic itself doesn't have to be explained, in fact in most fantasy literature... what exactly magic is isn't explained or is purposefully left murky. What's important to those stories and D&D is the establishmtn of a way to manipulate and control magic. D&D has this. Magic is manipulated through spells... spells are learned by wizards... wizards memorize spells... a wizard's intelligence determines the number of spells he knows and the number he can cast (in certain editions)... that seems like a justification to me... Again, it seems you are confusing a justification for how one uses magic... memorization and casting of spells with a justification and definition of what magic is. They are two different things and like I said the justification and definition of what magic is is very rarely explained in fantasy overall. It's not about what's "good enough for me"... you're ignoring the fact that the game was NEVER created to exactly mimic those sources. I can certainly understand people wanting a fighter that is more powerful and versatile... hell, I even gave my own suggestions for it... but I don't see it as necessary that the classes power and versatility increase be based around mythology when there are other sources. As an example... In a straight up fight... Elric would probably kill Hercules (YeahI know this sounds like one of those playground arguments but bare with me for a sec.) not because he's a mythological hallf-god who can slice mountains in half... but because of the vampiric sentient sword he wields and the drugs coursing through his veins. I guess I just find their are other inspirations outside of mythology for bad ass fighters and I'm not sure if D&D shouldn't, like the wizard, come up with it's own take on it as opposed to apeing a specific source. [/QUOTE]
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