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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Remathilis" data-source="post: 5968817" data-attributes="member: 7635"><p>Strongly disagree. I'd rather wizard magic be spread out more (flight at 10th level, teleport near 16, stone shape around 7th) than force fighters to throw mountains and leap over oceans. D&D already feels to SuperheroAnimeFunTime for me, I'd rather they scale casters back than move fighters and rogues into the realm of swordmages. </p><p></p><p></p><p> </p><p>1.) Summons are notoriously broken. While a single summon might not be all that powerful, a horde of moderately high level monsters making full attacks with a wizard nuking IS the textbook definition of broken. Monster Summoning is an area of play that always breaks the game because adding any free party members for the cost of a spell slot is. </p><p></p><p>2.) Your talking at the encounter-level, where a mage can go nova and go back to his tent for the day. Of course the fighter can't compete with a 5th level mage who goes nova and then goes home: fireball, magic missile, magic missile, sleep, burning hands, scorching ray, and acid arrow is an amazing 7 rounds compared to attack, attack, attack, attack, attack, CRIT, attack. </p><p></p><p>There are ways to fix the 15 minute workday that don't involve giving fighters the same 15 minute workday. </p><p> </p><p>I didn't put any of the non-combat skills on the list since a.) I wasn't sure where the line between fighter and warlord is drawn and b.) It didn't seem relevant to mountain tossing. However, since you asked, a high level fighter should be able to impress the peasants and nobles alike with tales of his prowess, intimidate lesser foes into backing down with a glance, goad foes into making simple mistakes, size up opponents to determine strengths and weaknesses, grant bonuses to allies though example and advice, and lead impressive armies, drawn to his cause by both coin and reputation. </p><p></p><p>You all can figure out the game mechanics for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 5968817, member: 7635"] Strongly disagree. I'd rather wizard magic be spread out more (flight at 10th level, teleport near 16, stone shape around 7th) than force fighters to throw mountains and leap over oceans. D&D already feels to SuperheroAnimeFunTime for me, I'd rather they scale casters back than move fighters and rogues into the realm of swordmages. 1.) Summons are notoriously broken. While a single summon might not be all that powerful, a horde of moderately high level monsters making full attacks with a wizard nuking IS the textbook definition of broken. Monster Summoning is an area of play that always breaks the game because adding any free party members for the cost of a spell slot is. 2.) Your talking at the encounter-level, where a mage can go nova and go back to his tent for the day. Of course the fighter can't compete with a 5th level mage who goes nova and then goes home: fireball, magic missile, magic missile, sleep, burning hands, scorching ray, and acid arrow is an amazing 7 rounds compared to attack, attack, attack, attack, attack, CRIT, attack. There are ways to fix the 15 minute workday that don't involve giving fighters the same 15 minute workday. I didn't put any of the non-combat skills on the list since a.) I wasn't sure where the line between fighter and warlord is drawn and b.) It didn't seem relevant to mountain tossing. However, since you asked, a high level fighter should be able to impress the peasants and nobles alike with tales of his prowess, intimidate lesser foes into backing down with a glance, goad foes into making simple mistakes, size up opponents to determine strengths and weaknesses, grant bonuses to allies though example and advice, and lead impressive armies, drawn to his cause by both coin and reputation. You all can figure out the game mechanics for that. :) [/QUOTE]
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