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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Imaro" data-source="post: 5968841" data-attributes="member: 48965"><p>Earthdawn is one of the coolest games/worlds where this is "almost" the case. There are adepts who can consciously tap into magic... nethermancers, wizards, illusionists, etc. and there are those who can unconsciously tap into magic... warriors, thieves, weaponsmiths, Etc. </p><p> </p><p>The adepts tap into the magic through following a discipline (similar to a class but more) that is almost like a philisophical school that focuses them and shapes their worldview to the point that they are able to use magic to enhance their skills and abilities. the best thing is that they are still allowed to shape how they view their discipline within it's confines. </p><p> </p><p>So a warrior could see himself as a living extension of every weapon in the world and thus choose a philosophy where he focuses on using and mastering them all... while another could see the warrior discipline as one about challenge and defeating one's enemies and thus choose to focus on the challenge of besting others in different arenas of combat. I'm probably not doing it justice but IMO, the game is really good at making D&Dish fantasy make sense.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5968841, member: 48965"] Earthdawn is one of the coolest games/worlds where this is "almost" the case. There are adepts who can consciously tap into magic... nethermancers, wizards, illusionists, etc. and there are those who can unconsciously tap into magic... warriors, thieves, weaponsmiths, Etc. The adepts tap into the magic through following a discipline (similar to a class but more) that is almost like a philisophical school that focuses them and shapes their worldview to the point that they are able to use magic to enhance their skills and abilities. the best thing is that they are still allowed to shape how they view their discipline within it's confines. So a warrior could see himself as a living extension of every weapon in the world and thus choose a philosophy where he focuses on using and mastering them all... while another could see the warrior discipline as one about challenge and defeating one's enemies and thus choose to focus on the challenge of besting others in different arenas of combat. I'm probably not doing it justice but IMO, the game is really good at making D&Dish fantasy make sense. [/QUOTE]
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