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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Remathilis" data-source="post: 5968872" data-attributes="member: 7635"><p>Its not. That IS the point.</p><p></p><p>Lets define "magic" as something that breaks the known rules of nature (a dangerous claim since we don't know all the rules. Lets pretend for a moment that our understanding of physics and chemistry are sound, if not complete). </p><p></p><p>The fighter represents the natural world as we know it. Since nobody in our mundane world jumps 500 ft, neither does he. He can still do some amazing things (fall off mountains and live, survive multiple stabbings) but in the end he is locked into a world of doing only what real people can do in this world. </p><p></p><p>The wizard represents the supernatural world. Its a world of Ghosts and Gods, where it is possible to make fire without tinder, be in two places at once, read minds, communicate with the dead, and move things with the power of thought. He CAN precisely because his job it to represent those things we cannot do. He defines the negative; everything we cannot do, he can. </p><p></p><p>The problem lies that the fighter's natural world is bounded; he can only do what we know we can do. The wizard's is boundless: we can imagine a lot more things we cannot do than things we can. Ergo, the wizard can do a lot more things than a fighter because there are a lot more things we can't do than we can do according to the natural world.</p><p></p><p>Does that make good, balanced, and fun gaming? Jury's out on that one.</p><p></p><p>The problem is for balance to creep in, we need to blend those two worlds. The fighter has to gain supernatural elements (things we cannot do) and the wizard needs start being constrained by the natural ones (or at the very least pay a stiffer cost for breaking them). Some people are fine with the idea fighters gaining a bit of the wizard's "beyond mortal ability" shtick, while others would prefer he remain bound by our natural world laws. A similar but opposite argument already was fought about magic (just Google search the phrase "4e magic isn't magical). </p><p></p><p>Call it divine favor, heroic spirit or gamma radiation, if it breaks the laws of nature, its magic.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5968872, member: 7635"] Its not. That IS the point. Lets define "magic" as something that breaks the known rules of nature (a dangerous claim since we don't know all the rules. Lets pretend for a moment that our understanding of physics and chemistry are sound, if not complete). The fighter represents the natural world as we know it. Since nobody in our mundane world jumps 500 ft, neither does he. He can still do some amazing things (fall off mountains and live, survive multiple stabbings) but in the end he is locked into a world of doing only what real people can do in this world. The wizard represents the supernatural world. Its a world of Ghosts and Gods, where it is possible to make fire without tinder, be in two places at once, read minds, communicate with the dead, and move things with the power of thought. He CAN precisely because his job it to represent those things we cannot do. He defines the negative; everything we cannot do, he can. The problem lies that the fighter's natural world is bounded; he can only do what we know we can do. The wizard's is boundless: we can imagine a lot more things we cannot do than things we can. Ergo, the wizard can do a lot more things than a fighter because there are a lot more things we can't do than we can do according to the natural world. Does that make good, balanced, and fun gaming? Jury's out on that one. The problem is for balance to creep in, we need to blend those two worlds. The fighter has to gain supernatural elements (things we cannot do) and the wizard needs start being constrained by the natural ones (or at the very least pay a stiffer cost for breaking them). Some people are fine with the idea fighters gaining a bit of the wizard's "beyond mortal ability" shtick, while others would prefer he remain bound by our natural world laws. A similar but opposite argument already was fought about magic (just Google search the phrase "4e magic isn't magical). Call it divine favor, heroic spirit or gamma radiation, if it breaks the laws of nature, its magic. [/QUOTE]
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