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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Fifth Element" data-source="post: 5968915" data-attributes="member: 48135"><p>Obviously anything a character can do in the game world has to be framed in the mechanics of the game. That's never been an issue. Of course anything has to be defined in game terms, otherwise it can't happen in-game.</p><p></p><p>But the response of "it's magic" to why the wizard can do stuff is countered by "it's mythic" for the fighter. Similarly "wizards have spells" = "fighters have exploits."</p><p></p><p>This is why it's seen as a double standard that wizards should be able to do anything you can imagine while fighters should only be poking things with sharpened bits of metal.</p><p></p><p>Absolutely define these mythic fighter exploits in game terms.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 5968915, member: 48135"] Obviously anything a character can do in the game world has to be framed in the mechanics of the game. That's never been an issue. Of course anything has to be defined in game terms, otherwise it can't happen in-game. But the response of "it's magic" to why the wizard can do stuff is countered by "it's mythic" for the fighter. Similarly "wizards have spells" = "fighters have exploits." This is why it's seen as a double standard that wizards should be able to do anything you can imagine while fighters should only be poking things with sharpened bits of metal. Absolutely define these mythic fighter exploits in game terms. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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