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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Neonchameleon" data-source="post: 5968932" data-attributes="member: 87792"><p>I'd argue that the boundaries were too blurred in 1e - and only got worse.</p><p> </p><p>And defining things the way you do there is fundamentally bad meta-design. The reason this is the case is that for it to work, every single person who designs a spell in that system must then be a good designer or they either break the incredibly softly defined bounds or end up with a waste of a spell.</p><p> </p><p>Design that relies on everyone in future doing things right is bad design.</p><p> </p><p></p><p> </p><p>The thief has two words: Plausible Deniability. And being plausible is part of a thief's job description. Fighters aren't subtle.</p><p></p><p>But the fighter needs the wahoo powers I'm proposing <em>in order to beat actual threats into the ground</em>. Because as things stand, even in 1e, the serious threats cast spells. And the fighter needs to be able to deal with that. D&D spells are so wahoo that either you level cap everyone (which Gygax effectively did at 9th/10th by giving them castles or towers) or you end up with the fighter being useless on his own merits (which Gygax admitted was a problem).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5968932, member: 87792"] I'd argue that the boundaries were too blurred in 1e - and only got worse. And defining things the way you do there is fundamentally bad meta-design. The reason this is the case is that for it to work, every single person who designs a spell in that system must then be a good designer or they either break the incredibly softly defined bounds or end up with a waste of a spell. Design that relies on everyone in future doing things right is bad design. The thief has two words: Plausible Deniability. And being plausible is part of a thief's job description. Fighters aren't subtle. But the fighter needs the wahoo powers I'm proposing [I]in order to beat actual threats into the ground[/I]. Because as things stand, even in 1e, the serious threats cast spells. And the fighter needs to be able to deal with that. D&D spells are so wahoo that either you level cap everyone (which Gygax effectively did at 9th/10th by giving them castles or towers) or you end up with the fighter being useless on his own merits (which Gygax admitted was a problem). [/QUOTE]
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