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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Remathilis" data-source="post: 5968969" data-attributes="member: 7635"><p>D&D magic is bounded, moreso than most worlds and settings (including our own). Wizards cannot heal, but are adept at travel, divination, summons, and blasts of magical energy. Clerics heal and have more alignment and buff-based magic. Druids use natural and elemental magic. Wizards use books and memorize/prepare spells, while sorcerers use magic spontaneously from a limited list. Warlocks can use a very finite list unlimitedly as a gift from an otherworldly patron. D&D magic flavorful; sometimes too flavorful, if "What kind of caster is Gandalf" arguments are any guide.</p><p></p><p></p><p> </p><p>Gonzo players have Exalted, Feng Shui and Fourth Edition. D&D is better when its grounded in reality and then allows magic to be the exception. Get your mountain chuckers out of my D&D. They can take the Wish spell with them. </p><p></p><p></p><p> </p><p>I think a low level bard with cream their pantaloons to do everything they can do AND still fight a dragon in melee. </p><p></p><p></p><p> </p><p>Just give Fighter's a Class Ability: </p><p></p><p>Kill Wizard: If you are adjacent to any character who casts spells, you automatically drop him to 0 hp next round. Doesn't work on Spellcasters 5 levels higher than you. </p><p></p><p></p><p></p><p>The whole archetype of a fighter is someone who survives only through their knowledge of weapons and tactics along with their strength and stamina. </p><p></p><p>And no, if we're giving fighter's "magic", rogues get it too. Run across water. Teleport via shadows. Open a lock with a swift tap. Climb up an icewall using your teeth. Equal time: if we're making everyone special, we're making EVERYONE SPECIAL.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5968969, member: 7635"] D&D magic is bounded, moreso than most worlds and settings (including our own). Wizards cannot heal, but are adept at travel, divination, summons, and blasts of magical energy. Clerics heal and have more alignment and buff-based magic. Druids use natural and elemental magic. Wizards use books and memorize/prepare spells, while sorcerers use magic spontaneously from a limited list. Warlocks can use a very finite list unlimitedly as a gift from an otherworldly patron. D&D magic flavorful; sometimes too flavorful, if "What kind of caster is Gandalf" arguments are any guide. Gonzo players have Exalted, Feng Shui and Fourth Edition. D&D is better when its grounded in reality and then allows magic to be the exception. Get your mountain chuckers out of my D&D. They can take the Wish spell with them. I think a low level bard with cream their pantaloons to do everything they can do AND still fight a dragon in melee. Just give Fighter's a Class Ability: Kill Wizard: If you are adjacent to any character who casts spells, you automatically drop him to 0 hp next round. Doesn't work on Spellcasters 5 levels higher than you. The whole archetype of a fighter is someone who survives only through their knowledge of weapons and tactics along with their strength and stamina. And no, if we're giving fighter's "magic", rogues get it too. Run across water. Teleport via shadows. Open a lock with a swift tap. Climb up an icewall using your teeth. Equal time: if we're making everyone special, we're making EVERYONE SPECIAL. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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