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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="SKyOdin" data-source="post: 5969063" data-attributes="member: 57939"><p>Okay, there are several things wrong with that.</p><p></p><p>First off, I wouldn't call fighters being able to do cool, superhuman stuff "magic". Magic is stuff like trowing fireballs and flight.</p><p></p><p>Second, since when did guards in town count as fighters? In 3E, they would have been warriors at best, and more likely commoners. In 4E, they wouldn't possess classes at all, let alone PC classes.</p><p></p><p></p><p></p><p>That is a very ridiculous point of view. Heck, you aren't even on topic with the side-rant about minor-spellcasting and magic items.</p><p></p><p>Anyways, the PCs are by their very nature special. They are the PCs! The main protagonists! They are the heroes! By their very nature, they defy the conventional limits of normal people to perform exemplary and incredible feats. Just because the PCs can do something doesn't make that kind of feat ordinary or mundane. On the contrary, it is the fact that superhuman strength and magic powers are extraordinary that they are appropriate for the likes of heroes to possess.</p><p></p><p>PCs play by different rules than everyone else. This different scale of ability makes them special within the game world.</p><p></p><p>Of course, it is completely unreasonable and utterly unforgivable to want your particular PC to stand out as better or superior to the other PCs in the long term over a campaign, so that you as an individual can feel special and superior. So the "if everyone is special..." argument is particularly bad when talking about class balance.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5969063, member: 57939"] Okay, there are several things wrong with that. First off, I wouldn't call fighters being able to do cool, superhuman stuff "magic". Magic is stuff like trowing fireballs and flight. Second, since when did guards in town count as fighters? In 3E, they would have been warriors at best, and more likely commoners. In 4E, they wouldn't possess classes at all, let alone PC classes. That is a very ridiculous point of view. Heck, you aren't even on topic with the side-rant about minor-spellcasting and magic items. Anyways, the PCs are by their very nature special. They are the PCs! The main protagonists! They are the heroes! By their very nature, they defy the conventional limits of normal people to perform exemplary and incredible feats. Just because the PCs can do something doesn't make that kind of feat ordinary or mundane. On the contrary, it is the fact that superhuman strength and magic powers are extraordinary that they are appropriate for the likes of heroes to possess. PCs play by different rules than everyone else. This different scale of ability makes them special within the game world. Of course, it is completely unreasonable and utterly unforgivable to want your particular PC to stand out as better or superior to the other PCs in the long term over a campaign, so that you as an individual can feel special and superior. So the "if everyone is special..." argument is particularly bad when talking about class balance. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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