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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5969097" data-attributes="member: 545"><p>Lots of great points made in this thread.</p><p></p><p>Fundamentally magic lacks any coherent vision. No vision of what it is good or bad at. No vision of professional specialization should look like, because to be a real wizard is to specialized in doing absolutely every well, apparently.</p><p></p><p>In mythology and fantasy literature we see clear specialists approximately always. Enchanters. Illusionists. Shapeshifters. Weapons forgers. Potion makers. Diviners.</p><p></p><p>The 1e Illusionist pointed the way, but, frankly, both 2e and 3e chickened out. 2e made a stupid kind of specialization, then shuffled the best 1e Illusionist tricks into the Generalists' already overstuffed bag. 3e built itself on the 2e model but, in theory, could have accomplished something interesting here with PrCs; unfortunately 3e only rarely mustered anything more exciting than "+1 caster level to some spells".</p><p></p><p>The 3.5 Psionics pointed to a reasonable compromise -- a general pool of good stuff, but the best powers were restricted to the specialists in that area. Plus, Psionics is more clearly less good in more areas, compared to arcane and divine casters.</p><p></p><p>I think that the 3.5 Psionics model is probably our best hope for 5e.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5969097, member: 545"] Lots of great points made in this thread. Fundamentally magic lacks any coherent vision. No vision of what it is good or bad at. No vision of professional specialization should look like, because to be a real wizard is to specialized in doing absolutely every well, apparently. In mythology and fantasy literature we see clear specialists approximately always. Enchanters. Illusionists. Shapeshifters. Weapons forgers. Potion makers. Diviners. The 1e Illusionist pointed the way, but, frankly, both 2e and 3e chickened out. 2e made a stupid kind of specialization, then shuffled the best 1e Illusionist tricks into the Generalists' already overstuffed bag. 3e built itself on the 2e model but, in theory, could have accomplished something interesting here with PrCs; unfortunately 3e only rarely mustered anything more exciting than "+1 caster level to some spells". The 3.5 Psionics pointed to a reasonable compromise -- a general pool of good stuff, but the best powers were restricted to the specialists in that area. Plus, Psionics is more clearly less good in more areas, compared to arcane and divine casters. I think that the 3.5 Psionics model is probably our best hope for 5e. [/QUOTE]
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