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General Tabletop Discussion
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5969176" data-attributes="member: 545"><p>I hold that we should start with strong rules of thumb that cordon off expertise. I put a number of my thoughts in a <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/322690-my-favorite-heresy-mundane-vs-mundane-magic-vs-magic-please.html#post5903280" target="_blank">previous thread</a>. </p><p></p><p>What I would like to see a strong vision, based on the "Ghostbusters Test", i.e. Who Ya Gonna Call?</p><p>Who ya gonna call when facing a demon infestation? Wizard.</p><p>Who ya gonna call when facing undead in the city sewers? Cleric.</p><p>Who ya gonna call when facing an invading army? Fighter.</p><p></p><p>Remathilis' list of high-powered Fighter abilities shows there is room for mechanically mundane heroics. In particular, we can explore the Morale Space.</p><p></p><p>I would like to see Fighters with abilities like: After killing a foe, every enemy in LOS and within 120 feet, who both lower in HD than the victim and the Fighter, are Shaken. Of course, we can add in the obvious Fear Immunity for Fighters of name level (e.g. level 10) (plus Paladins and raging Barbarian w/ the berzerker theme are immune to fear as well).</p><p></p><p>And then we kill the Marshal and take some of his stuff. And we add abilities like Rally (remove Shaken for allies within 30 feet, by engaging the most dangerous seeming opponent in melee), etc.</p><p></p><p>I want to see a high-level Fighter who can potentially charge in with his cohort and followers and chase an entire army off the field. The only practical defense should be officers (Fighters) who are brave enough to face the oncoming hero, so that they can use their own special Fighter powers to stave off the disintegration of their army.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5969176, member: 545"] I hold that we should start with strong rules of thumb that cordon off expertise. I put a number of my thoughts in a [URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/322690-my-favorite-heresy-mundane-vs-mundane-magic-vs-magic-please.html#post5903280"]previous thread[/URL]. What I would like to see a strong vision, based on the "Ghostbusters Test", i.e. Who Ya Gonna Call? Who ya gonna call when facing a demon infestation? Wizard. Who ya gonna call when facing undead in the city sewers? Cleric. Who ya gonna call when facing an invading army? Fighter. Remathilis' list of high-powered Fighter abilities shows there is room for mechanically mundane heroics. In particular, we can explore the Morale Space. I would like to see Fighters with abilities like: After killing a foe, every enemy in LOS and within 120 feet, who both lower in HD than the victim and the Fighter, are Shaken. Of course, we can add in the obvious Fear Immunity for Fighters of name level (e.g. level 10) (plus Paladins and raging Barbarian w/ the berzerker theme are immune to fear as well). And then we kill the Marshal and take some of his stuff. And we add abilities like Rally (remove Shaken for allies within 30 feet, by engaging the most dangerous seeming opponent in melee), etc. I want to see a high-level Fighter who can potentially charge in with his cohort and followers and chase an entire army off the field. The only practical defense should be officers (Fighters) who are brave enough to face the oncoming hero, so that they can use their own special Fighter powers to stave off the disintegration of their army. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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