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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="bert1000" data-source="post: 5969244" data-attributes="member: 29013"><p><strong>How does the Justice League do it?</strong></p><p></p><p>Seems like there are two major camps:</p><p> </p><p><span style="font-family: 'Calibri'">1) </span>I want to play a fighter character/archetype that starts off mundane and then becomes a mythic hero (e.g., throw boulders, make demons run from their battle cry)</p><p><span style="font-family: 'Calibri'">2) </span>I want a fighter character/archetype that remains mundane, an extremely skilled fighter but one that can only do stuff that is grounded in the top edges of real life human skill, strength, agility, etc.</p><p> </p><p>I am also going to assume the following :</p><p> </p><p><span style="font-family: 'Calibri'">A) </span>D&D is a fantasy rpg that is geared toward characters that form teams to tackle challenges</p><p><span style="font-family: 'Calibri'">B) </span>D&D is a game and the majority of its players have more fun when their character has similar levels of importance and contribution (although not necc. via the same method!!) than other team members</p><p><span style="font-family: 'Calibri'">C) </span>Wizards are going to look more like their 3e version than the 4e version. </p><p> </p><p>Since its stated aim is to be the game for everyone, it seems to me that DDN should try to provide the above two archtypes. </p><p> </p><p>If C) holds true, then I think we end up with the Justice League / Avengers conundrum. How can Batman and Superman be on the same team? This is not just from comic books but any medium that has two protagonists with widely different “combat” power levels.</p><p> </p><p>Here are the typical ways that fiction deals with this:</p><p><span style="font-family: 'Symbol'">· </span>The higher power level individual often has crazy limitations on their power that enemies can exploit (not really true of3e like D&D Wizards)</p><p><span style="font-family: 'Symbol'">· </span>The lower power level person often has other traits that allow that person to contribute something other than his fighting prowess. Batman has intelligence, connections, technology, money, etc. </p><p><span style="font-family: 'Symbol'">· The </span>author works hard to provide situations and challenges where the lower power person’s other, non-fighting traits can shine. Sometimes this is done well, sometimes it seems artificial. </p><p><span style="font-family: 'Symbol'">· </span>The lower power level person tends to have amazing luck / fate</p><p> </p><p>For the <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> archtype to work, I think DDN needs to embrace some metagame / narrative mechanics to model the luck as well as give the fighter some interesting non-fighting options (intelligence, connections, technology, money, etc.) so they can contribute in ways other than raw combat power.</p></blockquote><p></p>
[QUOTE="bert1000, post: 5969244, member: 29013"] [b]How does the Justice League do it?[/b] Seems like there are two major camps: [FONT=Calibri]1) [/FONT]I want to play a fighter character/archetype that starts off mundane and then becomes a mythic hero (e.g., throw boulders, make demons run from their battle cry) [FONT=Calibri]2) [/FONT]I want a fighter character/archetype that remains mundane, an extremely skilled fighter but one that can only do stuff that is grounded in the top edges of real life human skill, strength, agility, etc. I am also going to assume the following : [FONT=Calibri]A) [/FONT]D&D is a fantasy rpg that is geared toward characters that form teams to tackle challenges [FONT=Calibri]B) [/FONT]D&D is a game and the majority of its players have more fun when their character has similar levels of importance and contribution (although not necc. via the same method!!) than other team members [FONT=Calibri]C) [/FONT]Wizards are going to look more like their 3e version than the 4e version. Since its stated aim is to be the game for everyone, it seems to me that DDN should try to provide the above two archtypes. If C) holds true, then I think we end up with the Justice League / Avengers conundrum. How can Batman and Superman be on the same team? This is not just from comic books but any medium that has two protagonists with widely different “combat” power levels. Here are the typical ways that fiction deals with this: [FONT=Symbol]· [/FONT]The higher power level individual often has crazy limitations on their power that enemies can exploit (not really true of3e like D&D Wizards) [FONT=Symbol]· [/FONT]The lower power level person often has other traits that allow that person to contribute something other than his fighting prowess. Batman has intelligence, connections, technology, money, etc. [FONT=Symbol]· The [/FONT]author works hard to provide situations and challenges where the lower power person’s other, non-fighting traits can shine. Sometimes this is done well, sometimes it seems artificial. [FONT=Symbol]· [/FONT]The lower power level person tends to have amazing luck / fate For the [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] archtype to work, I think DDN needs to embrace some metagame / narrative mechanics to model the luck as well as give the fighter some interesting non-fighting options (intelligence, connections, technology, money, etc.) so they can contribute in ways other than raw combat power. [/QUOTE]
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