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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="pemerton" data-source="post: 5969352" data-attributes="member: 42582"><p>A dragon can still fly, a troll still regenerate, and a titan still stand, run and jump, inside an anti-magic field. Why wouldn't a fighter be the same?</p><p></p><p>Two comments.</p><p></p><p>First, dragons, trolls and giants break known rules of nature. By your definition, they are still magic. Yet in no edition of D&D do they lose their abilities to fly, regenerate, jump etc in side an anti-magic field. So your definition of magic does not seem to match that used in the game.</p><p></p><p>Second, it can't be true both (i) that a fighter is locked into doing ony what real people can do in this world, and (ii) that a fighter can (reliably and predictably) fall of mountains and live. In other words, fighters are already absurdly tough in some respects (mostly, enduring and delivering physical punishment). So there seems to be no in principle reason why this shouldn't be extended to other domains of activity.</p><p></p><p>The Draconomicon is not an examle of traditional fantasy, precisely because it pretends to be scientific.</p><p></p><p>Tradtional fantasy is Beowulf or Tolkien or Little Red Riding Hood (confining myself to NW Europe). None of these feels the need to explain how wolves talk or dragon's breath fire. <em>These things don't stand in need of explanation</em>. That's what makes it fantasy and not science fiction.</p><p></p><p>This!</p><p></p><p>I've never seen more heroic jumping and running in my game than since the fighter PC took the Mighty Sprint encounter utility power. For me, the desirability of this sort of thing - and more of it, and more epic versions of it - is not theorycraft. It's a desire that the game deliver more and better of what it already has.</p><p></p><p></p><p></p><p>Agreeing with SKyOdin and Fifth Element: why do other people's prayers not bring down divine wrath or blessings? Because they're not clerics, imbued with divine grace.</p><p></p><p>It's a premise of the game that only some people are holy enough, only some learned enough, only some tricksy enough, and (in the case of fighters) only some are tough enough.</p><p></p><p>They weren't fighters in 1st ed AD&D either. They were 0-level humans, generally incapable of progressing in level. (In B/X they may have been either Normal Humans or 1st level fighters.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5969352, member: 42582"] A dragon can still fly, a troll still regenerate, and a titan still stand, run and jump, inside an anti-magic field. Why wouldn't a fighter be the same? Two comments. First, dragons, trolls and giants break known rules of nature. By your definition, they are still magic. Yet in no edition of D&D do they lose their abilities to fly, regenerate, jump etc in side an anti-magic field. So your definition of magic does not seem to match that used in the game. Second, it can't be true both (i) that a fighter is locked into doing ony what real people can do in this world, and (ii) that a fighter can (reliably and predictably) fall of mountains and live. In other words, fighters are already absurdly tough in some respects (mostly, enduring and delivering physical punishment). So there seems to be no in principle reason why this shouldn't be extended to other domains of activity. The Draconomicon is not an examle of traditional fantasy, precisely because it pretends to be scientific. Tradtional fantasy is Beowulf or Tolkien or Little Red Riding Hood (confining myself to NW Europe). None of these feels the need to explain how wolves talk or dragon's breath fire. [I]These things don't stand in need of explanation[/I]. That's what makes it fantasy and not science fiction. This! I've never seen more heroic jumping and running in my game than since the fighter PC took the Mighty Sprint encounter utility power. For me, the desirability of this sort of thing - and more of it, and more epic versions of it - is not theorycraft. It's a desire that the game deliver more and better of what it already has. Agreeing with SKyOdin and Fifth Element: why do other people's prayers not bring down divine wrath or blessings? Because they're not clerics, imbued with divine grace. It's a premise of the game that only some people are holy enough, only some learned enough, only some tricksy enough, and (in the case of fighters) only some are tough enough. They weren't fighters in 1st ed AD&D either. They were 0-level humans, generally incapable of progressing in level. (In B/X they may have been either Normal Humans or 1st level fighters.) [/QUOTE]
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