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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="SKyOdin" data-source="post: 5969372" data-attributes="member: 57939"><p>The problem is that D&D hasn't been very good at even letting each class stand out at its right time. The biggest problem with the imbalance of previous editions is that some classes were the best at <em>every</em> situation, while other classes couldn't contribute to any situation. People say that the fighter should be the best at combat, but it has been utterly awful at combat in some editions, with nothing else to fall back on.</p><p></p><p>Furthermore, I think trying to design the game around a rotating spotlight based on class, it requires making some rather huge assumptions about how people play their games. These assumptions include things like party composition and the kinds of challenge the party will face. Such a game would not be good at handling games outside of those specific assumptions.</p><p></p><p>Since I like D&D campaigns that use very different assumptions than the "default" of fighter/wizard/rogue/cleric going through dungeons, rotating spotlight balance would probably be pretty bad for my needs.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5969372, member: 57939"] The problem is that D&D hasn't been very good at even letting each class stand out at its right time. The biggest problem with the imbalance of previous editions is that some classes were the best at [i]every[/i] situation, while other classes couldn't contribute to any situation. People say that the fighter should be the best at combat, but it has been utterly awful at combat in some editions, with nothing else to fall back on. Furthermore, I think trying to design the game around a rotating spotlight based on class, it requires making some rather huge assumptions about how people play their games. These assumptions include things like party composition and the kinds of challenge the party will face. Such a game would not be good at handling games outside of those specific assumptions. Since I like D&D campaigns that use very different assumptions than the "default" of fighter/wizard/rogue/cleric going through dungeons, rotating spotlight balance would probably be pretty bad for my needs. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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