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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Remathilis" data-source="post: 5969375" data-attributes="member: 7635"><p>But it IS!</p><p></p><p>A fighter smacks you with a longsword and does 1d8+4 damage. </p><p>A cleric calls down holy light and does 2d6+2 damage.</p><p>A wizard throws a bolt of lightning which does 3d4+2 damage</p><p>A rogue uses a sly trick with his dagger and hits for 1d4+4 +1d6 SA damage.</p><p></p><p>Moral of the story: Everyone does some amount of damage, up to 12 damage. Everything else is fluff (and some sly math trick) to look different. That's the same class, with different names. They're all doing the same thing in combat that round. </p><p></p><p>I don't want my fighter sneaking like a rogue, talking like a bard, or flying like a wizard. I don't care if he does it with Machismo, Grit, Magic, or Plot Convenience.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5969375, member: 7635"] But it IS! A fighter smacks you with a longsword and does 1d8+4 damage. A cleric calls down holy light and does 2d6+2 damage. A wizard throws a bolt of lightning which does 3d4+2 damage A rogue uses a sly trick with his dagger and hits for 1d4+4 +1d6 SA damage. Moral of the story: Everyone does some amount of damage, up to 12 damage. Everything else is fluff (and some sly math trick) to look different. That's the same class, with different names. They're all doing the same thing in combat that round. I don't want my fighter sneaking like a rogue, talking like a bard, or flying like a wizard. I don't care if he does it with Machismo, Grit, Magic, or Plot Convenience. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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