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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Zustiur" data-source="post: 5969489" data-attributes="member: 1544"><p>I don't mind if the fighter gets to do more of what the fighter does. Perhaps that's the direction we should look in, rather than 'can split mountains' etc.</p><p>Some examples: At 11th level and above, the fighter gains 2d10 HP per level, rather than 1d10. He also gains bonuses to AC and Attack rating beyond what he already gains. He is able to inflict more damage by doubling weapon dice, or increasing the die size. When targeted by healing spells, he regains double the normal value.</p><p></p><p>All of these examples sit just fine with me, without necessarily needing a limiter - daily, encounter, what-have-you.</p><p>Applying these sorts of small, but more logical improvements, whilst simultaneously reigning in the wizards and clerics abilities would be acceptable to me. </p><p></p><p>However, my overall preference is still to leave the fighter more or less as-is, whilst focusing on altering spellcasters. I've mentioned in several threads that I'd like to see the wizard's 9 spell levels stretched out over 30 class levels rather than 20. I'm also happy to see his total number of spells available altered. Perhaps starting higher (coz 1-2 kinda sucks) but capping out much sooner. This is why I have also suggested a 'rolling pattern' where gaining say level 5 spell slots means you also lose level 1 spell slots. Throw that in with needing AD&D memorization time, and you have a fairly legitimate reason for memorizing lower powered spells in higher level slots when in the middle of an adventure.</p><p></p><p>Remembering the topic of this discussion, this helps to maintain the 'heavy wooden door' challenge as an actual challenge for a longer period of time. This will probably always be my preference over 'having to boost the fighter to handle more and more mythical doors'.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5969489, member: 1544"] I don't mind if the fighter gets to do more of what the fighter does. Perhaps that's the direction we should look in, rather than 'can split mountains' etc. Some examples: At 11th level and above, the fighter gains 2d10 HP per level, rather than 1d10. He also gains bonuses to AC and Attack rating beyond what he already gains. He is able to inflict more damage by doubling weapon dice, or increasing the die size. When targeted by healing spells, he regains double the normal value. All of these examples sit just fine with me, without necessarily needing a limiter - daily, encounter, what-have-you. Applying these sorts of small, but more logical improvements, whilst simultaneously reigning in the wizards and clerics abilities would be acceptable to me. However, my overall preference is still to leave the fighter more or less as-is, whilst focusing on altering spellcasters. I've mentioned in several threads that I'd like to see the wizard's 9 spell levels stretched out over 30 class levels rather than 20. I'm also happy to see his total number of spells available altered. Perhaps starting higher (coz 1-2 kinda sucks) but capping out much sooner. This is why I have also suggested a 'rolling pattern' where gaining say level 5 spell slots means you also lose level 1 spell slots. Throw that in with needing AD&D memorization time, and you have a fairly legitimate reason for memorizing lower powered spells in higher level slots when in the middle of an adventure. Remembering the topic of this discussion, this helps to maintain the 'heavy wooden door' challenge as an actual challenge for a longer period of time. This will probably always be my preference over 'having to boost the fighter to handle more and more mythical doors'. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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