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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Lanefan" data-source="post: 5969493" data-attributes="member: 29398"><p>I knew about the commoner, aristocrat, etc. but didn't know about the warrior - I'd always assumed it was just being used as a colloquial term for fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I think you do, if for no other reason than internal game consistency.</p><p></p><p>Also, in my games I tend to run several different PC parties concurrently in the same game world, occasionally interacting either directly with each other or with what each other has done. So there's already more than one group of adventurers out there...</p><p></p><p>Guess that means you're not into "kill other party members and take their stuff" campaigns either, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't mind over-arching plot lines etc., but as a player I don't want to have to play a "hero" character just to make the plot work. I'm sometimes quite happy just to kill and take stuff in the here and now, and let the bigger-picture plot either sort itself out or just go away.</p><p></p><p>Superman is a hero. He's also dull as dirt and would have next to no entertainment value as a PC in an adventuring party. I play the game to entertain, and to be entertained in return...to me, this is about 98% of the whole point of the exercise...and characters whose morals tend somewhat south of Good and somewhat east of Lawful are almost without exception more entertaining than Superman types.</p><p>Your last sentence is quite true, but if it does need stats then for consistency it needs to use the same framework as the PCs if it's a PC race. The PCs themselves might only have used parts of this framework before their adventuring careers began (before I became an adventurer I did 2 years in the militia) but it's still there.</p><p>By RAW, maybe.</p><p></p><p>I've long had it that a magic-based creature (and this includes pretty much any "fantastic" non-mundane being) cut off from magic for too long will suffer, and eventually die. An Elf, for example, who somehow found herself on a completely non-magic world would immediately notice it as something similar to (but less obviously explainable than) being short of oxygen due to being at too high an altitude; and would die within the hour. A Giant, not as connected to magic, might last a few months or more. A Dragon? The phrase "gone in sixty seconds" leaps to mind... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5969493, member: 29398"] I knew about the commoner, aristocrat, etc. but didn't know about the warrior - I'd always assumed it was just being used as a colloquial term for fighter. :) I think you do, if for no other reason than internal game consistency. Also, in my games I tend to run several different PC parties concurrently in the same game world, occasionally interacting either directly with each other or with what each other has done. So there's already more than one group of adventurers out there... Guess that means you're not into "kill other party members and take their stuff" campaigns either, huh? ;) I don't mind over-arching plot lines etc., but as a player I don't want to have to play a "hero" character just to make the plot work. I'm sometimes quite happy just to kill and take stuff in the here and now, and let the bigger-picture plot either sort itself out or just go away. Superman is a hero. He's also dull as dirt and would have next to no entertainment value as a PC in an adventuring party. I play the game to entertain, and to be entertained in return...to me, this is about 98% of the whole point of the exercise...and characters whose morals tend somewhat south of Good and somewhat east of Lawful are almost without exception more entertaining than Superman types. Your last sentence is quite true, but if it does need stats then for consistency it needs to use the same framework as the PCs if it's a PC race. The PCs themselves might only have used parts of this framework before their adventuring careers began (before I became an adventurer I did 2 years in the militia) but it's still there. By RAW, maybe. I've long had it that a magic-based creature (and this includes pretty much any "fantastic" non-mundane being) cut off from magic for too long will suffer, and eventually die. An Elf, for example, who somehow found herself on a completely non-magic world would immediately notice it as something similar to (but less obviously explainable than) being short of oxygen due to being at too high an altitude; and would die within the hour. A Giant, not as connected to magic, might last a few months or more. A Dragon? The phrase "gone in sixty seconds" leaps to mind... :) Lanefan [/QUOTE]
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