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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Neonchameleon" data-source="post: 5969525" data-attributes="member: 87792"><p>The biggest problem is that the above is simply <em>not true</em> at high levels unless you allow mythic fighters or take the 2e gatling-dart-weaponmasters as working as intended. If you can't get to the enemy you are poor in the combat column and historically fighters are the slowest people on the battlefield - and have no way of preventing physical obstructions neutralising them. A fighter is poor at the Social and Exploration tiers - which is one problem. But the pressing problem with fighters is that <em>as magic gets more potent and ubiquitous, they get overtaken at the combat column as well</em>. Kill You 11 Ways To Sunday doesn't work if the fighter can't see what he's trying to kill or catch up with them.</p><p></p><p>Edit: I was being a little hyperbolic with the Dragon in the Anti Magic Field. The point is that dragons make no sense without magic. Neither do giants. Nor, as pmerton pointed out, do trolls. The idea that fighters have to stick to the laws of real world physics when common monsters do not <em>and in ways that common monsters do not</em> is something I just don't get. Especially when short of being a complete one-shot killer this makes the class non-viable at high level.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5969525, member: 87792"] The biggest problem is that the above is simply [I]not true[/I] at high levels unless you allow mythic fighters or take the 2e gatling-dart-weaponmasters as working as intended. If you can't get to the enemy you are poor in the combat column and historically fighters are the slowest people on the battlefield - and have no way of preventing physical obstructions neutralising them. A fighter is poor at the Social and Exploration tiers - which is one problem. But the pressing problem with fighters is that [I]as magic gets more potent and ubiquitous, they get overtaken at the combat column as well[/I]. Kill You 11 Ways To Sunday doesn't work if the fighter can't see what he's trying to kill or catch up with them. Edit: I was being a little hyperbolic with the Dragon in the Anti Magic Field. The point is that dragons make no sense without magic. Neither do giants. Nor, as pmerton pointed out, do trolls. The idea that fighters have to stick to the laws of real world physics when common monsters do not [I]and in ways that common monsters do not[/I] is something I just don't get. Especially when short of being a complete one-shot killer this makes the class non-viable at high level. [/QUOTE]
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