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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Underman" data-source="post: 5970238" data-attributes="member: 6696705"><p>That seems doable in theory, just like the D&D Next team suggested tagging the Warlord as a "rare' class; not sure that "rare' is the most appropriate term, but it emphasizes to the forefront that not every mechanic is ideal for every campaign.</p><p></p><p>I also like the idea of using level caps to differentiate mythic from traditional fighters, but does a mythic/anime fighter begin at level 1 alongside a traditional fighter and they progress in parallel until the more mundane fighter stops at level 10 or 20 and the other fighter takes off like a rocket to mythic/anime land? Just wondering. Because theoretically, a low-level mythic fighter can exist in a world of talking animals and evil words and mythic villians and other elements of fable and folklore.</p><p></p><p>So is mythic really attached to level, or is more truly attached to subclasses (or builds) and the appropriate selection of powers?</p><p></p><p>If "mythic" means dream logic, then speaking only for myself, I don't have a problem with mythic as long as the rest of the campaign is somewhat consistently mythic in tone (talking animals don't raise an eyebrow, the villian does so-and-so just because for no rational reason, etc.).</p><p></p><p>Else if "mythic" means super-natural abilities, then for me, martial can compellingly encompass mythic as long as a) there's some honest attempt at suspension of disbelief, and b) there is a feedback loop from the fiction to mechanics, such that the chosen fiction (a Cimmerian Blood barbarian, a demigod fighter, a drug-infused warrior, etc.) <em>matters</em> in mechanical terms.</p></blockquote><p></p>
[QUOTE="Underman, post: 5970238, member: 6696705"] That seems doable in theory, just like the D&D Next team suggested tagging the Warlord as a "rare' class; not sure that "rare' is the most appropriate term, but it emphasizes to the forefront that not every mechanic is ideal for every campaign. I also like the idea of using level caps to differentiate mythic from traditional fighters, but does a mythic/anime fighter begin at level 1 alongside a traditional fighter and they progress in parallel until the more mundane fighter stops at level 10 or 20 and the other fighter takes off like a rocket to mythic/anime land? Just wondering. Because theoretically, a low-level mythic fighter can exist in a world of talking animals and evil words and mythic villians and other elements of fable and folklore. So is mythic really attached to level, or is more truly attached to subclasses (or builds) and the appropriate selection of powers? If "mythic" means dream logic, then speaking only for myself, I don't have a problem with mythic as long as the rest of the campaign is somewhat consistently mythic in tone (talking animals don't raise an eyebrow, the villian does so-and-so just because for no rational reason, etc.). Else if "mythic" means super-natural abilities, then for me, martial can compellingly encompass mythic as long as a) there's some honest attempt at suspension of disbelief, and b) there is a feedback loop from the fiction to mechanics, such that the chosen fiction (a Cimmerian Blood barbarian, a demigod fighter, a drug-infused warrior, etc.) [I]matters[/I] in mechanical terms. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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