Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 5971040" data-attributes="member: 32536"><p>You know, later 3E stuff was a lot better balanced than early 3E stuff, by a pretty huge margin. Both the weakest 3E classes and the strongest 3E classes are almost entirely found in the PHB. The fighter and monk were incredibly weak and the full casters were incredibly strong. Later classes like the Warblade, Duskblade, Warlock, and Binder were much, much better balanced against each other. The issue of supplements vs. core is almost irrelevant to the discussion. If WotC has quality control issues, then the game will be imbalanced whether it is core or supplement, but if they don't have those issues than balance will be better.</p><p></p><p>On the the other subject...</p><p></p><p>Certainly, it is hard to balance a proper "mythic fighter" against the "mundane fighter". This is mostly because it is close to impossible to balance the mundane fighter at all, if you define it as being the no-class features beatstick seen in 3E and the 5E playtest. It has been gravely weaker than casters many times, so much so that it simply isn't in the same league as them. If you accept that as a natural part of the class, then all you need to do is make this clear, and make a mythic fighter that actually is on par with casters, or perhaps in a middle ground where mythic fighters can work alongside more limited casters in a middle tier between mundane fighters and broken-strong full casters. It would be a return to 3E's eccentricity, but as long as it is actually intentional it may be more playable.</p><p></p><p>More to my preference, they would find some way to make the mundane fighter just as strong, but with very different ability sets and such, so that all classes could be equally balanced. This would probably require something unusual like my "play three fighters at once" recommendation from earlier, but it might still be possible. Proper balance would be preferable to tiered quasi-balance, after all.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5971040, member: 32536"] You know, later 3E stuff was a lot better balanced than early 3E stuff, by a pretty huge margin. Both the weakest 3E classes and the strongest 3E classes are almost entirely found in the PHB. The fighter and monk were incredibly weak and the full casters were incredibly strong. Later classes like the Warblade, Duskblade, Warlock, and Binder were much, much better balanced against each other. The issue of supplements vs. core is almost irrelevant to the discussion. If WotC has quality control issues, then the game will be imbalanced whether it is core or supplement, but if they don't have those issues than balance will be better. On the the other subject... Certainly, it is hard to balance a proper "mythic fighter" against the "mundane fighter". This is mostly because it is close to impossible to balance the mundane fighter at all, if you define it as being the no-class features beatstick seen in 3E and the 5E playtest. It has been gravely weaker than casters many times, so much so that it simply isn't in the same league as them. If you accept that as a natural part of the class, then all you need to do is make this clear, and make a mythic fighter that actually is on par with casters, or perhaps in a middle ground where mythic fighters can work alongside more limited casters in a middle tier between mundane fighters and broken-strong full casters. It would be a return to 3E's eccentricity, but as long as it is actually intentional it may be more playable. More to my preference, they would find some way to make the mundane fighter just as strong, but with very different ability sets and such, so that all classes could be equally balanced. This would probably require something unusual like my "play three fighters at once" recommendation from earlier, but it might still be possible. Proper balance would be preferable to tiered quasi-balance, after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
Top