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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Neonchameleon" data-source="post: 5971155" data-attributes="member: 87792"><p>Both? Some will be window dressing for archetypal fighters (who are big strong and tough) and others like the fey will have mechanical effects. And if you're playing 4e a third category will be expressed through the selection of powers rather than themself having a direct effect.</p><p> </p><p></p><p> </p><p>Honestly I don't think that 4e players all require mythic fighters <em>as long as fighters are (a) fun and (b) able to keep up with wizards</em>. The problem is that big, solid, and hitty <em>needs</em> to be mythic in order to keep up with wizards.</p><p> </p><p>If the fighter is a spam class (2e, 3e) or worse yet barely more competent at combat than an unbuffed cleric who is spending his healing on others and contributes little more than a warm body to the other two pillars (1e pre-Unearthed Arcana) then the 4e players will revolt.</p><p> </p><p>If the fighter turns out to be near-mundane in the way <em>Indiana Jones</em> is near-mundane then I don't think we'll have a problem from the 4e side. Although I think the old school players will complain - playing Indy would be far too complex for a simple fighter.</p><p> </p><p>If you want simple you either need utterly lethal (seriously, start with two attacks/round) or a lot larger than life.</p><p> </p><p>Simple, mundane, effective. Pick two. And 4e players are not compromising on effective.</p><p> </p><p>The reason it's pick two is that to take things on above your weight class (as you need to if you are mundane) you need to work <em>hard</em>. And preferably smart.</p><p> </p><p></p><p> </p><p>If you want to deal with power creep, take the wizard and feed it into a woodchipper. Then burn the parts, and scatter the ashes. The insidious poison of power creep has been benefitting wizards ever since D&D started. Go back to the Illusionist as a class and have the Evoker as a separate class.</p><p> </p><p></p><p> </p><p>Simple. Effective. Mundane. Pick two. If the fighter is to be effective at combat he needs to either be tricky or powerful.</p><p></p><p>No one is saying that there shouldn't be a "hit it til it's dead" class. That is a purpose of the <em>mythic</em> fighter. The one who can think with his muscles rather than his brains. In order to be a mundane fighter in a magical world, the fighter needs to think his way into levelling the playing field. And that takes being tricksy rather than hitting things until they die. (I'd argue this role is better served by a rogue variant).</p><p> </p><p></p><p> </p><p>Nonsense. A simple blast mage <em>works</em>. 4e has a simple entry-level blast mage (the Elementalist Sorceror). There's another class that can fill that role.</p><p> </p><p></p><p> </p><p>How does "Single target firebolt" and "Fireburst" as your two spells sound? Oh, and Affect Normal Fires. Absolutely nothing that doesn't fit your criteria.</p><p> </p><p></p><p> </p><p>By making the mundane fighter tricksy. Seriously tricksy. You end up with the mythic fighter's <a href="http://en.wikipedia.org/wiki/Secutor" target="_blank">Secutor</a> to the mundane fighter's <a href="http://en.wikipedia.org/wiki/Retiarius" target="_blank">Retiarius</a>. Or the mundane fighter's Batman.</p><p> </p><p>It's probably easier to balance the mythic vs mundane fighter than the fighter vs the wizard. But in order to be both simple and effective you need sufficient brute force that a simple brute force approach works. You absolutely can not do that in a world with ogres and dragons without making the fighter more than mundane. Or level capping him. Or making him a ball of death that would make a 2e dart master wince.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5971155, member: 87792"] Both? Some will be window dressing for archetypal fighters (who are big strong and tough) and others like the fey will have mechanical effects. And if you're playing 4e a third category will be expressed through the selection of powers rather than themself having a direct effect. Honestly I don't think that 4e players all require mythic fighters [I]as long as fighters are (a) fun and (b) able to keep up with wizards[/I]. The problem is that big, solid, and hitty [I]needs[/I] to be mythic in order to keep up with wizards. If the fighter is a spam class (2e, 3e) or worse yet barely more competent at combat than an unbuffed cleric who is spending his healing on others and contributes little more than a warm body to the other two pillars (1e pre-Unearthed Arcana) then the 4e players will revolt. If the fighter turns out to be near-mundane in the way [I]Indiana Jones[/I] is near-mundane then I don't think we'll have a problem from the 4e side. Although I think the old school players will complain - playing Indy would be far too complex for a simple fighter. If you want simple you either need utterly lethal (seriously, start with two attacks/round) or a lot larger than life. Simple, mundane, effective. Pick two. And 4e players are not compromising on effective. The reason it's pick two is that to take things on above your weight class (as you need to if you are mundane) you need to work [I]hard[/I]. And preferably smart. If you want to deal with power creep, take the wizard and feed it into a woodchipper. Then burn the parts, and scatter the ashes. The insidious poison of power creep has been benefitting wizards ever since D&D started. Go back to the Illusionist as a class and have the Evoker as a separate class. Simple. Effective. Mundane. Pick two. If the fighter is to be effective at combat he needs to either be tricky or powerful. No one is saying that there shouldn't be a "hit it til it's dead" class. That is a purpose of the [I]mythic[/I] fighter. The one who can think with his muscles rather than his brains. In order to be a mundane fighter in a magical world, the fighter needs to think his way into levelling the playing field. And that takes being tricksy rather than hitting things until they die. (I'd argue this role is better served by a rogue variant). Nonsense. A simple blast mage [I]works[/I]. 4e has a simple entry-level blast mage (the Elementalist Sorceror). There's another class that can fill that role. How does "Single target firebolt" and "Fireburst" as your two spells sound? Oh, and Affect Normal Fires. Absolutely nothing that doesn't fit your criteria. By making the mundane fighter tricksy. Seriously tricksy. You end up with the mythic fighter's [URL="http://en.wikipedia.org/wiki/Secutor"]Secutor[/URL] to the mundane fighter's [URL="http://en.wikipedia.org/wiki/Retiarius"]Retiarius[/URL]. Or the mundane fighter's Batman. It's probably easier to balance the mythic vs mundane fighter than the fighter vs the wizard. But in order to be both simple and effective you need sufficient brute force that a simple brute force approach works. You absolutely can not do that in a world with ogres and dragons without making the fighter more than mundane. Or level capping him. Or making him a ball of death that would make a 2e dart master wince. [/QUOTE]
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