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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Underman" data-source="post: 5971180" data-attributes="member: 6696705"><p>There is one little wrinkle with the destiny warrior (not to disparage your post, because I suggested something similar some pages back). The PC gains the Paragon path or theme or whatever and then dies in the next adventure. Woink! The title of "Hero of Legends" gets retconned. Seems a bit awkward.</p><p></p><p>How about a Mighty Soul fighter, combo of Deva, born hero and fate warrior?</p><p></p><p>Since the dawn of time, the world has become a truly dangerous place, infiltrated by demons and aberrations from dark lands, magic has been both a force of hope and despair, insert more cliches, bla bla.</p><p></p><p>Legend and rumours has it that, in every land, some are born to fight the tide of darkness. It is a destiny towards unknown ends, but the calling is clear. It may be a cycle that the gods had set in motion against supernatural taints and arcane menaces.</p><p></p><p>Sages speculate that these mighty souls are spirits of past fighters reborn again and again. Perhaps it was the will of great warriors slain in the First Age. Perhaps it is the underworld that thrusts these souls back to the mortal realm. In any case, some of these fighting men and women believe their spirit was forged like an alloy of lifetimes of combat expertise and shadow memories and mayhaps ancient powers untold.</p><p></p><p>Mechanically, I'd suggest that Mighty Soul Fighters:</p><p>- have some amount of anti-magic resistance; as they are like the white blood cells of the land's immune system against supernatural and magic, and they cannot multiclass as spellcasters</p><p>- can be of any alignment as long as they're intentionally (ie., good) or unintentionally (neutral or evil) adventuring against evil</p><p>- lose most of their hit points (ie., the fate/luck/destiny portion of hit points) when they retire from adventuring or otherwise fail their calling</p></blockquote><p></p>
[QUOTE="Underman, post: 5971180, member: 6696705"] There is one little wrinkle with the destiny warrior (not to disparage your post, because I suggested something similar some pages back). The PC gains the Paragon path or theme or whatever and then dies in the next adventure. Woink! The title of "Hero of Legends" gets retconned. Seems a bit awkward. How about a Mighty Soul fighter, combo of Deva, born hero and fate warrior? Since the dawn of time, the world has become a truly dangerous place, infiltrated by demons and aberrations from dark lands, magic has been both a force of hope and despair, insert more cliches, bla bla. Legend and rumours has it that, in every land, some are born to fight the tide of darkness. It is a destiny towards unknown ends, but the calling is clear. It may be a cycle that the gods had set in motion against supernatural taints and arcane menaces. Sages speculate that these mighty souls are spirits of past fighters reborn again and again. Perhaps it was the will of great warriors slain in the First Age. Perhaps it is the underworld that thrusts these souls back to the mortal realm. In any case, some of these fighting men and women believe their spirit was forged like an alloy of lifetimes of combat expertise and shadow memories and mayhaps ancient powers untold. Mechanically, I'd suggest that Mighty Soul Fighters: - have some amount of anti-magic resistance; as they are like the white blood cells of the land's immune system against supernatural and magic, and they cannot multiclass as spellcasters - can be of any alignment as long as they're intentionally (ie., good) or unintentionally (neutral or evil) adventuring against evil - lose most of their hit points (ie., the fate/luck/destiny portion of hit points) when they retire from adventuring or otherwise fail their calling [/QUOTE]
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