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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Mallus" data-source="post: 5971366" data-attributes="member: 3887"><p>From my perspective, a person who can shake off a 100' fall or an enormous magical fireball right to the face is, de facto, something out of myth. </p><p></p><p>Come to think of it, the most sensible way to rationalize the D&D power curve is to treat all PCs as if they're proto-demigods, every one of them a little Achilles or Herakles in training. </p><p></p><p>Doing this neatly explains why they can attain class levels while virtually everyone else <em>can't</em> -- at least under AD&D/2e. I realize 3e introduces the possibility of Shoalin Soccer-style high-level NPC classes, and such amusing constructs as the uber-waitress who's tougher than your average grizzled veteran sergeant --a real Eberror NPC, BTW.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5971366, member: 3887"] From my perspective, a person who can shake off a 100' fall or an enormous magical fireball right to the face is, de facto, something out of myth. Come to think of it, the most sensible way to rationalize the D&D power curve is to treat all PCs as if they're proto-demigods, every one of them a little Achilles or Herakles in training. Doing this neatly explains why they can attain class levels while virtually everyone else [i]can't[/i] -- at least under AD&D/2e. I realize 3e introduces the possibility of Shoalin Soccer-style high-level NPC classes, and such amusing constructs as the uber-waitress who's tougher than your average grizzled veteran sergeant --a real Eberror NPC, BTW. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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