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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="WarlockLord" data-source="post: 5971387" data-attributes="member: 40098"><p>Because that's not really anything supernatural. It's something we might expect of an action movie protagonist - he dodges the evil magic, he uses his weapon, evil necromancer dead.</p><p></p><p>Sure, it might seem effective, but when the necromancer decides "screw this, I'm just going to fly up, cast wind wall, and throw rocks at the fighter till he dies," the fighter needs an overhaul. What's even worse is that monsters -in 3.X are usually put on the same power level as wizards. Sometimes even moreso (such as the CR 7 cloaker lord that casts as a wizard 9). </p><p></p><p>What people aren't addressing in this thread is how a mundane fighter is supposed to deal with, say, an illithid. He can't really outsmart the thing: illithids have a base 19 -superhuman- intelligence, and intelligence is normally a tertiary stat for a warrior. The illithid can simply levitate up and throw mind blasts or compulsion attacks at the fighter all day, and if it feels threatened at all it can plane shift out. Sure, the fighter can use a bow, but he's probably not built for that as much as melee and his primary shtick is off the table. And a wizard would be far more useful here - they could put up protection from evil, shut down the mind attacks, and have effective spells despite the illithid's SR.</p><p></p><p>Off topic slightly, could someone enlighten me as to why we're treating meteor swarm as the ultimate attack spell? It's a joke at the level you get it - said wizard is far better using gate or shapechange.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5971387, member: 40098"] Because that's not really anything supernatural. It's something we might expect of an action movie protagonist - he dodges the evil magic, he uses his weapon, evil necromancer dead. Sure, it might seem effective, but when the necromancer decides "screw this, I'm just going to fly up, cast wind wall, and throw rocks at the fighter till he dies," the fighter needs an overhaul. What's even worse is that monsters -in 3.X are usually put on the same power level as wizards. Sometimes even moreso (such as the CR 7 cloaker lord that casts as a wizard 9). What people aren't addressing in this thread is how a mundane fighter is supposed to deal with, say, an illithid. He can't really outsmart the thing: illithids have a base 19 -superhuman- intelligence, and intelligence is normally a tertiary stat for a warrior. The illithid can simply levitate up and throw mind blasts or compulsion attacks at the fighter all day, and if it feels threatened at all it can plane shift out. Sure, the fighter can use a bow, but he's probably not built for that as much as melee and his primary shtick is off the table. And a wizard would be far more useful here - they could put up protection from evil, shut down the mind attacks, and have effective spells despite the illithid's SR. Off topic slightly, could someone enlighten me as to why we're treating meteor swarm as the ultimate attack spell? It's a joke at the level you get it - said wizard is far better using gate or shapechange. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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