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*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Tony Vargas" data-source="post: 5971572" data-attributes="member: 996"><p>Using those two spells as examples, and assuming that Legend Lore is a skill-replacement spell (you substitute Arcana for History - why would a wizard need to? - or something, an automatic 20 on a relevant check, maybe?), and Disintegrate instantly and un-raisably (not un-resurrectably) kills an enemy below a certain hp threshold on a failed save... Well, the fighter might be able to choose a limited-use 'maneuver' that instantly kills an enemy below a certain hp threshold on a hit - maybe a 'Heartstrike' that could be used with a bow or other piercing weapon, or a 'Decapitation Strike' with a slashing weapon that has the added bonus of giving you a head to take away, preventing raise dead - or maybe a 'Shattering Blow' using a bludgeoning weapon that also destroys inanimate objects efficiently? (None of those would be quite the same as disintegrate, which forces a save, and has the advantages of all three I just outlined - range, preventing raising, /and/ destroying objects, so really, even bundling the three into one, based on weapon used at the moment, wouldn't be unreasonable.) Any class with an appropriate skill (history or heraldry or whatever - fighter would be a fair candidate for heraldry) might be given the option of choosing a limited-use 'skill power' that lets them guarantee a high roll on a particular skill or otherwise give them a chance to gain some useful information about a 'legendary' item.</p><p></p><p></p><p>Or didn't you mean quite as on-the-nose as mapping directly to the two spells you mention?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5971572, member: 996"] Using those two spells as examples, and assuming that Legend Lore is a skill-replacement spell (you substitute Arcana for History - why would a wizard need to? - or something, an automatic 20 on a relevant check, maybe?), and Disintegrate instantly and un-raisably (not un-resurrectably) kills an enemy below a certain hp threshold on a failed save... Well, the fighter might be able to choose a limited-use 'maneuver' that instantly kills an enemy below a certain hp threshold on a hit - maybe a 'Heartstrike' that could be used with a bow or other piercing weapon, or a 'Decapitation Strike' with a slashing weapon that has the added bonus of giving you a head to take away, preventing raise dead - or maybe a 'Shattering Blow' using a bludgeoning weapon that also destroys inanimate objects efficiently? (None of those would be quite the same as disintegrate, which forces a save, and has the advantages of all three I just outlined - range, preventing raising, /and/ destroying objects, so really, even bundling the three into one, based on weapon used at the moment, wouldn't be unreasonable.) Any class with an appropriate skill (history or heraldry or whatever - fighter would be a fair candidate for heraldry) might be given the option of choosing a limited-use 'skill power' that lets them guarantee a high roll on a particular skill or otherwise give them a chance to gain some useful information about a 'legendary' item. Or didn't you mean quite as on-the-nose as mapping directly to the two spells you mention? [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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