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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Remathilis" data-source="post: 5971587" data-attributes="member: 7635"><p>Not specifically, but you prove my point. </p><p></p><p>A dozen pages back, I listed a bunch of things HL fighters should be doing. One of them was a auto-kill strike. However, I was told that wasn't powerful enough to keep up with the Merlins, so he should be able to do such things at like, 5th level. </p><p></p><p>So lets list a BUNCH of spell abilities and decide what the fighter should be doing to keep up with them. For fun, we'll toss in a few cleric spells as well, since a fighter should balance against ALL classes, not just the wizard (and besides, a cleric has good armor, hp and weapons so he's already got a foot up on fighters<strong><em>.) He doesn't need to do these exact things (aka a fighter sleep manuever) but he should be able do something equally as exciting, both in and out of combat. </em></strong></p><p></p><p>How does a fighter match...</p><p></p><p>Magic Missile (W1): A auto-hit ranged attack</p><p>Sleep (W1): Slows/Disables a group of weak foes</p><p>Cure Light Wounds (C1): Restore HP to self/ally</p><p>Knock (W2): Automatically open one locked door</p><p>Invisibility (W2): Wander around stealthily until you attack</p><p>Fireball (W3): Large damage to all foes in a radius</p><p>Fly (W3): Move around off the ground</p><p>Invisibility Purge (C3): See the invisible around you</p><p>Stoneskin (W4): Melee attacks do not harm you/do less damage</p><p>Neutralize Poison (C4): Purge poison from a person</p><p>Teleport (W5): Go Anywhere, Instantly, with a chance of mess up.</p><p>Raise Dead (C5): Bring someone to life. </p><p></p><p>What's mythically on par with these abilities?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5971587, member: 7635"] Not specifically, but you prove my point. A dozen pages back, I listed a bunch of things HL fighters should be doing. One of them was a auto-kill strike. However, I was told that wasn't powerful enough to keep up with the Merlins, so he should be able to do such things at like, 5th level. So lets list a BUNCH of spell abilities and decide what the fighter should be doing to keep up with them. For fun, we'll toss in a few cleric spells as well, since a fighter should balance against ALL classes, not just the wizard (and besides, a cleric has good armor, hp and weapons so he's already got a foot up on fighters[B][I].) He doesn't need to do these exact things (aka a fighter sleep manuever) but he should be able do something equally as exciting, both in and out of combat. [/I][/B] How does a fighter match... Magic Missile (W1): A auto-hit ranged attack Sleep (W1): Slows/Disables a group of weak foes Cure Light Wounds (C1): Restore HP to self/ally Knock (W2): Automatically open one locked door Invisibility (W2): Wander around stealthily until you attack Fireball (W3): Large damage to all foes in a radius Fly (W3): Move around off the ground Invisibility Purge (C3): See the invisible around you Stoneskin (W4): Melee attacks do not harm you/do less damage Neutralize Poison (C4): Purge poison from a person Teleport (W5): Go Anywhere, Instantly, with a chance of mess up. Raise Dead (C5): Bring someone to life. What's mythically on par with these abilities? [/QUOTE]
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