Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5971632" data-attributes="member: 710"><p>That's an interesting list. One possible issue could be that you are setting a very specific power level for these spells. One may possible be able to weaken some spells (Teleport could work more like Linked Portal in 4E, for example).</p><p></p><p>The follwing assumes that the Fighter cannot use these powers any more often than a Wizard could, on average.</p><p></p><p></p><ul> <li data-xf-list-type="ul"> Magic Missile: I think the Reaper Theme covers this already mostly, not sure if it's strictly melee or can be used with melee or ranged, but the idea is there.</li> <li data-xf-list-type="ul"> Sleep: Some type of whirlwind maneuver that knocks anyone around the Fighter prone.</li> <li data-xf-list-type="ul">Cure Light Wounds: Something like the Warlord's healing. For verisimilitituduesegsdfsdkfeifgdjfg it could give temporary hit points but to compensate a small bonus to damage while the hit points are still there.</li> <li data-xf-list-type="ul">Knock: A powerful physical blow that simply destroys the door. Not subtle at all, of course, but maybe it also has a combat application (throw someone back and to the ground, good damage)</li> <li data-xf-list-type="ul"> Invisibility: The Fighter's stick doesn't tend to be stealth, so I'd go with something different - Blind Fighting, improved initiative, does not grant advantage from flanking.</li> <li data-xf-list-type="ul"> Fireball: The Fighter moves and attacks anyone that he moves adjacent to.</li> <li data-xf-list-type="ul"> Fly: An ability to use ranged weapons at extreme range with good precision for a limited time. ALso an excellent ability to climb/jump/swim.</li> <li data-xf-list-type="ul"> Invisibility Purge: The Fighter uses his Blind Fighting ability to direct his allies in combat, allowing them to lessen the blind fighting penalties. And he grants his allies a bonus to initiative and they can't be flanked either.</li> <li data-xf-list-type="ul"> Stoneskin: The Fighter enters a type of rage, gaining him temporary hit points. While the hit point last, he may get some attack/damage bonuses.</li> <li data-xf-list-type="ul"> Neutralize Poison: The Fighter simply ignores one failed save to a poison, spell or whatever. Since he can't use it on someone else, he proves instead what a badass he is and gets temporary hit points and a short-term damage buff.</li> <li data-xf-list-type="ul"> Teleport: This is a hard one. The utility of teleport is really incredible, and coming up with something that still seems "mythical enough" may be difficult. Possibilities could be something like some kind of Shadow Walk ability. We can go an alternate route and say this is a unique Wizard shtick - rapid mass travel - and instead look for some mythical cool fighter ability that will be his stick. Maybe he's capable to take an army (even if they are only peasants) and let them fight against a much tougher or numerous foe. Or, closer to what Teleport can do - he can organize the city watch/thief guilds to find anything or anyone in the city.</li> <li data-xf-list-type="ul"> Raise Dead: This is another hard one. Raising people may be an acceptable Cleric only thing. In that case, this would need to be matched by some Fighter specialty. The army organization thing was already mentioned, but we'd probably need more alternatives.How about training a single individual to a much higher skill level in combat within a few hours? It could be a cohort, it could even be another player (imagine the Fighter teaching the Wizard to fight almost as well as the fighter can. Of course, not a particular good use, since the Wizard is busy slinging spells and doesn't have time for combat). The ability may hinge on the fighter giving constant guidance in battle, so he cannot create an army of level 9 fighters within a year, but maybe after some time, he could dismiss a cohort and he'd be able to retain some of the abilities.</li> </ul></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5971632, member: 710"] That's an interesting list. One possible issue could be that you are setting a very specific power level for these spells. One may possible be able to weaken some spells (Teleport could work more like Linked Portal in 4E, for example). The follwing assumes that the Fighter cannot use these powers any more often than a Wizard could, on average. [LIST] [*] Magic Missile: I think the Reaper Theme covers this already mostly, not sure if it's strictly melee or can be used with melee or ranged, but the idea is there. [*] Sleep: Some type of whirlwind maneuver that knocks anyone around the Fighter prone. [*]Cure Light Wounds: Something like the Warlord's healing. For verisimilitituduesegsdfsdkfeifgdjfg it could give temporary hit points but to compensate a small bonus to damage while the hit points are still there. [*]Knock: A powerful physical blow that simply destroys the door. Not subtle at all, of course, but maybe it also has a combat application (throw someone back and to the ground, good damage) [*] Invisibility: The Fighter's stick doesn't tend to be stealth, so I'd go with something different - Blind Fighting, improved initiative, does not grant advantage from flanking. [*] Fireball: The Fighter moves and attacks anyone that he moves adjacent to. [*] Fly: An ability to use ranged weapons at extreme range with good precision for a limited time. ALso an excellent ability to climb/jump/swim. [*] Invisibility Purge: The Fighter uses his Blind Fighting ability to direct his allies in combat, allowing them to lessen the blind fighting penalties. And he grants his allies a bonus to initiative and they can't be flanked either. [*] Stoneskin: The Fighter enters a type of rage, gaining him temporary hit points. While the hit point last, he may get some attack/damage bonuses. [*] Neutralize Poison: The Fighter simply ignores one failed save to a poison, spell or whatever. Since he can't use it on someone else, he proves instead what a badass he is and gets temporary hit points and a short-term damage buff. [*] Teleport: This is a hard one. The utility of teleport is really incredible, and coming up with something that still seems "mythical enough" may be difficult. Possibilities could be something like some kind of Shadow Walk ability. We can go an alternate route and say this is a unique Wizard shtick - rapid mass travel - and instead look for some mythical cool fighter ability that will be his stick. Maybe he's capable to take an army (even if they are only peasants) and let them fight against a much tougher or numerous foe. Or, closer to what Teleport can do - he can organize the city watch/thief guilds to find anything or anyone in the city. [*] Raise Dead: This is another hard one. Raising people may be an acceptable Cleric only thing. In that case, this would need to be matched by some Fighter specialty. The army organization thing was already mentioned, but we'd probably need more alternatives.How about training a single individual to a much higher skill level in combat within a few hours? It could be a cohort, it could even be another player (imagine the Fighter teaching the Wizard to fight almost as well as the fighter can. Of course, not a particular good use, since the Wizard is busy slinging spells and doesn't have time for combat). The ability may hinge on the fighter giving constant guidance in battle, so he cannot create an army of level 9 fighters within a year, but maybe after some time, he could dismiss a cohort and he'd be able to retain some of the abilities. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
Top