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General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Manbearcat" data-source="post: 5971888" data-attributes="member: 6696971"><p>Precisely. Fighters (regardless of their archetype) are direct, overt force applied to a problem. Batman is anything but direct, overt force. The problem with the DnD Fighter is finding a way to make direct, overt force be compatible with genre expectations, mechanically interesting, relevant and viable when compared to his magical counterparts in mid and high level play (in the combat pillar primarily but it would be nice if he was at least marginally relevant at exploration and social as well), while not offending the sensibilities of the sub-section of the player base that wants to keep his deployable resources in-line with their expectations of real world musculoskeletal kinesiology/physics/bio-physics (while he fights dragons -flight - and giant spiders and other creatures with exoskeleton - exoskeleton size - that are unbounded by his design limitations). The stock Fighter as a genre-tailored, lower powered Incredible Hulk or Superman at mid/high level play in the core would cause outrage. </p><p></p><p>I have no idea how to square all of these circles without accepting that the mid/high level disparity between fighters and their caster equivalents will persist. As I said upthread, perhaps it can be achieved in the core by an Advanced Theme or two, available only to the Fighter class, that is secreted away from other Themes and clearly labeled HAZARDOUS MATERIAL so that it can exist without infecting people's games who do not want it. Its either that or it has to go in a module or a supplement.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5971888, member: 6696971"] Precisely. Fighters (regardless of their archetype) are direct, overt force applied to a problem. Batman is anything but direct, overt force. The problem with the DnD Fighter is finding a way to make direct, overt force be compatible with genre expectations, mechanically interesting, relevant and viable when compared to his magical counterparts in mid and high level play (in the combat pillar primarily but it would be nice if he was at least marginally relevant at exploration and social as well), while not offending the sensibilities of the sub-section of the player base that wants to keep his deployable resources in-line with their expectations of real world musculoskeletal kinesiology/physics/bio-physics (while he fights dragons -flight - and giant spiders and other creatures with exoskeleton - exoskeleton size - that are unbounded by his design limitations). The stock Fighter as a genre-tailored, lower powered Incredible Hulk or Superman at mid/high level play in the core would cause outrage. I have no idea how to square all of these circles without accepting that the mid/high level disparity between fighters and their caster equivalents will persist. As I said upthread, perhaps it can be achieved in the core by an Advanced Theme or two, available only to the Fighter class, that is secreted away from other Themes and clearly labeled HAZARDOUS MATERIAL so that it can exist without infecting people's games who do not want it. Its either that or it has to go in a module or a supplement. [/QUOTE]
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The Door, Player Expectations, and why 5e can't unify the fanbase.
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