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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972076" data-attributes="member: 710"><p>Can anyone really immerse himself into playing a Wizard? </p><p></p><p>You are reading a spell and memorizing it. But you can only memorize so much, so far I can get that. But then you cast the spell, and it's gone. The memory of it just vanishes? How does that work or feel? I've never had amnesia, maybe an amnesia patient could explain, but I doubt even that, since no one has ever made a few gestures and suddenly forget what those gestures where about in the next moment.</p><p>And now the memory is gone, and I cannot try to memorize something else for it again? Why, how does that work or feel?</p><p></p><p>You may accept that, because that's just how magic works. But daily "martial "combat abilities are evne easier to accept.</p><p>You fight and you constantly watch your opponents, looking for the perfect opportunity for a devestating blow - but all the time, something is going wrong - the enemy sees your feint, he retreats at the last moment, the last block you made with your shield forced you to take a stance that makes your desired blow impossible - but then, suddenly, you see the opportunity - and you use it. That opportunity arises when the player uses the daily ability, but in game-world logic, it's easily imaginable what is happening for the fighter. </p><p>You may ask "why does it happen only once per day" - but we don't need to consider that only one exact specific type of cut, thrust or blow is described by a power - multiple ones could be covered by it (after all, some fireballs deal 10 damage and some 30 and some in between, and sometimes, people escape the worst and sometimes not). And some other may look so similar to the character that he wouldn't make a distinction (a critical with a reguler attack may make as much damage as a Brutal Strike that deals 3d10+STR damage, so they may look very similar in the game world - or they may not - likewise, a single blow for 6 damage is sometimes a mere graze and sometimes a deadly wound). The rules don't describe the individual cuts, throws, blows or their combination, or how they are deflected, dodged or just taken in the cut - they give only an abstract representation that leaves the details filled by the narrative and the imagination of the player.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972076, member: 710"] Can anyone really immerse himself into playing a Wizard? You are reading a spell and memorizing it. But you can only memorize so much, so far I can get that. But then you cast the spell, and it's gone. The memory of it just vanishes? How does that work or feel? I've never had amnesia, maybe an amnesia patient could explain, but I doubt even that, since no one has ever made a few gestures and suddenly forget what those gestures where about in the next moment. And now the memory is gone, and I cannot try to memorize something else for it again? Why, how does that work or feel? You may accept that, because that's just how magic works. But daily "martial "combat abilities are evne easier to accept. You fight and you constantly watch your opponents, looking for the perfect opportunity for a devestating blow - but all the time, something is going wrong - the enemy sees your feint, he retreats at the last moment, the last block you made with your shield forced you to take a stance that makes your desired blow impossible - but then, suddenly, you see the opportunity - and you use it. That opportunity arises when the player uses the daily ability, but in game-world logic, it's easily imaginable what is happening for the fighter. You may ask "why does it happen only once per day" - but we don't need to consider that only one exact specific type of cut, thrust or blow is described by a power - multiple ones could be covered by it (after all, some fireballs deal 10 damage and some 30 and some in between, and sometimes, people escape the worst and sometimes not). And some other may look so similar to the character that he wouldn't make a distinction (a critical with a reguler attack may make as much damage as a Brutal Strike that deals 3d10+STR damage, so they may look very similar in the game world - or they may not - likewise, a single blow for 6 damage is sometimes a mere graze and sometimes a deadly wound). The rules don't describe the individual cuts, throws, blows or their combination, or how they are deflected, dodged or just taken in the cut - they give only an abstract representation that leaves the details filled by the narrative and the imagination of the player. [/QUOTE]
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