Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5972163" data-attributes="member: 710"><p>This reminds me of something -I seem to remember the devs tinkering with some kind of stamina system. I am not sure that it will make it in as core or if it's a module or just a random thought, though.</p><p></p><p>But there's your "fighter pool points" idea, I think. That could be something that covers extra actions per day (already in the game), 500 ft jumps and travelling to any place in the world in 24 hours. It may not quite cover ripping out your arm to reach the monster's heart, but I'd be okay with that.</p><p></p><p>Say, a fighter has stamina equal his level.</p><p></p><ul> <li data-xf-list-type="ul">Fighter's <strong>Recovery </strong>(1st Level): Spend one point to regain one hit die.</li> <li data-xf-list-type="ul">Fighter <strong>Surge </strong>(3rd Level): Spend one point to take one extra action.</li> <li data-xf-list-type="ul">Fighter <strong>Sprint </strong>(5th Level): Spend one point to move four times your speed and jump 4 times higher and longer.</li> <li data-xf-list-type="ul">Fighter's <strong>Awe </strong>(6th Level): Spend one point to force all enemies that can see you to make a Charisma Save. If they fail, they cannot attack you or your allies unless attacked first. They can take an action to make a new save each round. A target that has already saved can also spend his action on behalf of another target to allow him making save (representing him talking him back into the fight).</li> <li data-xf-list-type="ul">Fighter's <strong>Evasion </strong>(7th Level): Spend one point to take half damage from all attacks and spells for one round.</li> <li data-xf-list-type="ul">Fighter's <strong>Training </strong>(8th level): If you have spend at least one day training or fighting alongside an ally, you can spend up to 3 points of stamina each day to grant him an equal number of stamina points. He can use any 6th level or lower Fighter ability with these points.</li> <li data-xf-list-type="ul">Fighter's <strong>Death Mark</strong> (9th Level): Spend one point to mark a target for death with an attack (regardless of whether succesful or failed). If the target gains his 3rd mark of death and the you with that attack or a subsequent attack, the target must make a Constitution Save. If it succeeds, it takes triple damage and loses all death marks, if it fails the save or dies from the damage of the attack, it dies in a manner as spectacular you desire.</li> <li data-xf-list-type="ul">Fighter's <strong>Contacts </strong>(10th level): Spend three points and 1d4 hours s to gather any information that may be available in a settlement you currently are in. You gain a +10 bonus to any Charisma, Wisdom or Intelligence related check required for this purpose.</li> <li data-xf-list-type="ul">Fighter's <strong>Legendary Burst</strong> (11th Level): Spend three points to move 12 times your speed and jump 12 times higher and longer, or move 2 times your speed and jump 2 times higher for an hour.</li> <li data-xf-list-type="ul">Fighter's <strong>Resilience </strong>(13th Level): Spend three points to automatically succeed one saving throw and gain temporary hit points equal to your level.</li> <li data-xf-list-type="ul">Fighter's <strong>Whirlwind Strike </strong>(15 Level): Spend three points to move twice your speed and make an attack against every enemy you are adjacent to during the move.</li> <li data-xf-list-type="ul">Fighter's <strong>Army </strong>(17th Level): Spend ten points to train 10 + CHA + INT allied creatures (PCs, NPCs, animals and so on) for one day. As long as you can hear or see them or otherwise stay in contact with them (via telepathy magic for example), you can spend up to 10 points of stamina each day on their behalf, granting them the benefits of any Fighter stamina ability of 6th level or lower. If you haven't been in contact with any of these individuals for at least 3 days, the benefit is lost for that individual.</li> <li data-xf-list-type="ul">Fighter's <strong>Reputation </strong>(20th Level): Within a city or village Spend ten points and 1d6+6 hours. After this time, you can attract mercenaries and volunteers worth up to 20 levels, with the highest possible level among them 15+CHA. These allies may require special financial compensation or expect favors, as agreed on between you. These agreements should occur within the timeframe and may influence who you'll gather, and be determined by appropriate ability checks. You gain a bonus to all ability checks in these negotiations equal to 10 - the target's level (but never a penalty). Provided the settlement is of sufficient size, you will always get enough suitors to get the 20 levels, but you may not be guaranteed to get allies of the levels you desire.</li> </ul></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5972163, member: 710"] This reminds me of something -I seem to remember the devs tinkering with some kind of stamina system. I am not sure that it will make it in as core or if it's a module or just a random thought, though. But there's your "fighter pool points" idea, I think. That could be something that covers extra actions per day (already in the game), 500 ft jumps and travelling to any place in the world in 24 hours. It may not quite cover ripping out your arm to reach the monster's heart, but I'd be okay with that. Say, a fighter has stamina equal his level. [LIST] [*]Fighter's [B]Recovery [/B](1st Level): Spend one point to regain one hit die. [*]Fighter [B]Surge [/B](3rd Level): Spend one point to take one extra action. [*]Fighter [B]Sprint [/B](5th Level): Spend one point to move four times your speed and jump 4 times higher and longer. [*]Fighter's [B]Awe [/B](6th Level): Spend one point to force all enemies that can see you to make a Charisma Save. If they fail, they cannot attack you or your allies unless attacked first. They can take an action to make a new save each round. A target that has already saved can also spend his action on behalf of another target to allow him making save (representing him talking him back into the fight). [*]Fighter's [B]Evasion [/B](7th Level): Spend one point to take half damage from all attacks and spells for one round. [*]Fighter's [B]Training [/B](8th level): If you have spend at least one day training or fighting alongside an ally, you can spend up to 3 points of stamina each day to grant him an equal number of stamina points. He can use any 6th level or lower Fighter ability with these points. [*]Fighter's [B]Death Mark[/B] (9th Level): Spend one point to mark a target for death with an attack (regardless of whether succesful or failed). If the target gains his 3rd mark of death and the you with that attack or a subsequent attack, the target must make a Constitution Save. If it succeeds, it takes triple damage and loses all death marks, if it fails the save or dies from the damage of the attack, it dies in a manner as spectacular you desire. [*]Fighter's [B]Contacts [/B](10th level): Spend three points and 1d4 hours s to gather any information that may be available in a settlement you currently are in. You gain a +10 bonus to any Charisma, Wisdom or Intelligence related check required for this purpose. [*]Fighter's [B]Legendary Burst[/B] (11th Level): Spend three points to move 12 times your speed and jump 12 times higher and longer, or move 2 times your speed and jump 2 times higher for an hour. [*]Fighter's [B]Resilience [/B](13th Level): Spend three points to automatically succeed one saving throw and gain temporary hit points equal to your level. [*]Fighter's [B]Whirlwind Strike [/B](15 Level): Spend three points to move twice your speed and make an attack against every enemy you are adjacent to during the move. [*]Fighter's [B]Army [/B](17th Level): Spend ten points to train 10 + CHA + INT allied creatures (PCs, NPCs, animals and so on) for one day. As long as you can hear or see them or otherwise stay in contact with them (via telepathy magic for example), you can spend up to 10 points of stamina each day on their behalf, granting them the benefits of any Fighter stamina ability of 6th level or lower. If you haven't been in contact with any of these individuals for at least 3 days, the benefit is lost for that individual. [*]Fighter's [B]Reputation [/B](20th Level): Within a city or village Spend ten points and 1d6+6 hours. After this time, you can attract mercenaries and volunteers worth up to 20 levels, with the highest possible level among them 15+CHA. These allies may require special financial compensation or expect favors, as agreed on between you. These agreements should occur within the timeframe and may influence who you'll gather, and be determined by appropriate ability checks. You gain a bonus to all ability checks in these negotiations equal to 10 - the target's level (but never a penalty). Provided the settlement is of sufficient size, you will always get enough suitors to get the 20 levels, but you may not be guaranteed to get allies of the levels you desire. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Door, Player Expectations, and why 5e can't unify the fanbase.
Top