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The Door, Player Expectations, and why 5e can't unify the fanbase.
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<blockquote data-quote="pemerton" data-source="post: 5972187" data-attributes="member: 42582"><p>This was the one in particular that I meant:</p><p></p><p></p><p></p><p>If that's enough foundation for explanation for you, then maybe we've converged. "Inner power" is, for me, sufficiently nebulous or tautologous that I can just gloss over it and get to the bits about legendary deeds.</p><p></p><p>I've never done anything very courageous, or physically impressive, so maybe I'm the wrong person to be trying to think about this.</p><p></p><p>There are historical examples of courage, including physical courage, that move me greatly, but it's hard to discuss many of them because of the "no politics" rule.</p><p></p><p>What I'll do is give an example from actual play instead, which for me could be the starting point for extrapolation. The paladin in my 4e game has the paragon path Questing Knight, which gives him the encounter power "Strength of Ten". This is a close burst weapon attack that does force damage and pushes the targets. But I've never really payed attention to the "force" aspect of it (force is not a damage type that becomes relevant very often, at least in my game). I think of it as the paladin striking literally with the strength of 10 ordinary warriors, and pushing back a horde of foes. The power was particularly evocative for me in a couple of fights against hobgoblin phalanxes. I had statted these up as paragon-level swarms, including the swarm vulnerability to close and area attacks. So when the paladin was attacking these phalanxes with the Strength of Ten, I had a mental image of this lone but glorious fighter, singlehandedly holding of a hobgoblin phalanx and knocking them back with great sweeps of his sword.</p><p></p><p>I think of the mythic fighter, drawing on "inner power", as like this only, at least at higher levels, even moreso.</p><p></p><p>This seems to be a more general objection to metagame rather than ingame resource rationales - I get the impression from this that you wouldn't/don't like martial dailies even if they weren't mythic.</p><p></p><p>One feature of any metagame-driven resource rationale has to be that a use only counts when it matters. So a PC using the abilities "just to test it" doesn't expend a usage. (This is a variant on the principle of "say yes or roll the dice" - if you're going to say yes, there is no need to roll the dice or, in this case, put a cross next to the power.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972187, member: 42582"] This was the one in particular that I meant: If that's enough foundation for explanation for you, then maybe we've converged. "Inner power" is, for me, sufficiently nebulous or tautologous that I can just gloss over it and get to the bits about legendary deeds. I've never done anything very courageous, or physically impressive, so maybe I'm the wrong person to be trying to think about this. There are historical examples of courage, including physical courage, that move me greatly, but it's hard to discuss many of them because of the "no politics" rule. What I'll do is give an example from actual play instead, which for me could be the starting point for extrapolation. The paladin in my 4e game has the paragon path Questing Knight, which gives him the encounter power "Strength of Ten". This is a close burst weapon attack that does force damage and pushes the targets. But I've never really payed attention to the "force" aspect of it (force is not a damage type that becomes relevant very often, at least in my game). I think of it as the paladin striking literally with the strength of 10 ordinary warriors, and pushing back a horde of foes. The power was particularly evocative for me in a couple of fights against hobgoblin phalanxes. I had statted these up as paragon-level swarms, including the swarm vulnerability to close and area attacks. So when the paladin was attacking these phalanxes with the Strength of Ten, I had a mental image of this lone but glorious fighter, singlehandedly holding of a hobgoblin phalanx and knocking them back with great sweeps of his sword. I think of the mythic fighter, drawing on "inner power", as like this only, at least at higher levels, even moreso. This seems to be a more general objection to metagame rather than ingame resource rationales - I get the impression from this that you wouldn't/don't like martial dailies even if they weren't mythic. One feature of any metagame-driven resource rationale has to be that a use only counts when it matters. So a PC using the abilities "just to test it" doesn't expend a usage. (This is a variant on the principle of "say yes or roll the dice" - if you're going to say yes, there is no need to roll the dice or, in this case, put a cross next to the power.) [/QUOTE]
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